Segmentation-Based 3D Artistic Rendering
Author(s): Alexander Kolliopoulos, Jack M. Wang, Aaron Hertzmann.
Proceedings: Eurographics Symposium on Rendering (EGSR'06), pp. 361--370,
2006.
[BibTeX] [DOI]
Abstract:
This paper introduces segmentation-based 3D non-photorealistic rendering, in which 3D scenes are rendered as a collection of 2D image segments. Segments abstract out unnecessary detail and provide a basis for defining new rendering styles. These segments are computed by a spectral clustering algorithm that can incorporate 3D information, including depth, user-defined importance, and object grouping information. Temporally coherent animation sequences are created by biasing adjacent frames to have similar segmentations. We describe algorithms for rendering segments in styles inspired by a number of hand-painted images.