Cartoon Motion Capture by Shape Matching
Author(s): Hongbin Wang, Hua Li.
Proceedings: 10th Pacific Conference on Computer Graphics and Applications (PG'02), pp. 454--456,
2002.
[BibTeX]
Abstract:
This paper presents a novel approach for cartoon motion
capture from traditionally hand drawn cartoon animations.
Unlike previous methods based on skeletal model
or key-shape representation, the motion of cartoon character
is represented by global affine transformation and local
non-affine deformation using thin-plate splines (TPS). The
shape of cartoon character is represented by its contour. We
directly match shapes between adjacent cartoon frames (or
key frames), and retarget recovered motion to a new character,
which will move like original one. The novelty of our
approach lies in the ability to capture and retarget cartoon
motion by shape matching without prior model. Results are
presented to show its ability.