Texture Synthesis for Digital Painting
Author(s): John Peter Lewis.
Proceedings: SIGGRAPH '84: Proceedings of the 11th annual conference on Computer graphics and interactive techniques, Vol. 18, No. 3, pp. 245--252, July,
1984.
[BibTeX]
Abstract:
Abstract The problem of digital painting is considered from a
signal processing viewpoint, and is reconsidered as a problem of
directed texture synthesis. It is an important characteristic of natural
texture that detail may be evident at many scales, and the detail
at each scale may have distinct characteristics. A “sparse convolution”
procedure for generating random textures with arbitrary
spectral content is described. The capability of specifying the texture
spectrum (and thus the amount of detail at each scale) is an
improvement over stochastic texture synthesis processes which are
scalebound or which have a prescribed 1/f spectrum. This spectral
texture synthesis procedure provides the basis for a digital paint
system which rivals the textural sophistication of traditional artistic
media. Applications in terrain synthesis and texturing computerrendered
objects are also shown.