Fast 3D Cartoon Rendering with Improved Quality by Exploiting Graphics Hardware
Author(s): Johan Claes, Fabian Di Fiore, Gert Vansichem, Frank Van Reeth.
Proceedings: Proceedings of Image and Vision Computing New Zealand (IVCNZ), pp. 13--18, November,
2001.
[BibTeX]
Abstract:
Our work in the area of non-photo-realistic rendering
(NPR) focuses on visualising 3D models in a cartoon
rendering style: the geometrical objects are internally
coloured using two or three colours, while simultaneously
using an explicit outline. Many NPR techniques are timeconsuming
processes, whereas we aim at real-time rendering
performance on mainstream graphics PC hardware
without losing a high image quality. Particular emphasis
is also put on getting smooth transition borders between
the bi-tonal cartoon-colours by applying an object precision
triangle subdivision technique. Rapidly finding these
transition borders as well as silhouette edges is a topic of a
new algorithm. As silhouette lines and light effects are useful
indicators for computer vision, this algorithm also looks
interesting for applications in that field.