A Few Good Samples: Shape & Tone Depiction for Hermite RBF Implicits
Emilio Vital Brazil, Ives Ma\^cedo, Mario Costa Sousa, Luiz Velho, Luiz Henrique de Figueiredo.
Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering (NPAR'10), pp. 7--15, ACM,
2010. [BibTeX]
Artistic Rendering with Graphics Shaders
Lukas Lang.
Eastern Michigan University, Department of Computer Science, April,
2010. [BibTeX]
Color juxtaposition for pointillism based on an artistic color model and a statistical analysis
Sanghyun Seo, Kyunghyun Yoon.
The Visual Computer, Vol. 26, No. 6, pp. 421--431,
2010. [BibTeX]
GPU-based smart visibility techniques for tumor surgery planning
Christoph Kubisch, Christian Tietjen, Bernhard Preim.
International Journal of Computer Assisted Radiology and Surgery, Vol. 5, No. 6, pp. 667--678,
2010. [BibTeX]
Illustrative Focus+Context Approaches in Interactive Volume Visualization
Stefan Bruckner, M. Eduard Gröller, Klaus Mueller, Bernhard Preim, Deborah Silver.
Scientific Visualization: Advanced Concepts, Schloss Dagstuhl--Leibniz-Zentrum fuer Informatik, Hans Hagen, Vol. 1, Dagstuhl Follow-Ups, 10, pp. 136--162, Dagstuhl, Germany,
2010. [BibTeX]
Procedural Modeling of Water Caustics and Foamy Water for Cartoon Animation
Jing Liao, Jin-hui Yu, Long Jia.
18th Pacific Conference on Computer Graphics and Applications (PG'10), pp. 1--4,
2010. [BibTeX]
Sample-Based Synthesis of Illustrative Patterns
Vladimir Alves dos Passos, Marcelo Walter, Mario Costa Sousa.
18th Pacific Conference on Computer Graphics and Applications (PG'10), pp. 109--116,
2010. [BibTeX]
Stylized Depiction of Images Based on Depth Perception
Author(s): Jorge Lopez-Moreno, Jorge Jimenez, Sunil Hadap, Erik Reinhard, Ken Anjyo, Diego Gutierrez.
Proceedings: NPAR '10 Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering,
2010.
[BibTeX] [DOI]
Abstract:
Recent works in image editing are opening up new possibilities to manipulate and enhance input images. Within this context, we leverage well-known characteristics of human perception along with a simple depth approximation algorithm to creatively relight images for the purpose of generating non-photorealistic renditions that would be difficult to achieve with existing methods. Our realtime implementation on graphics hardware allows the user to efficiently explore artistic possibilities for each image. We show results produced with four different styles proving the versatility of our approach, and validate our assumptions and simplifications by means of a user study.
The Algorithms and Principles of Non-photorealistic Graphics: Artistic Rendering and Cartoon Animation
Weidong Geng.
Springer, 1,
2010. [BibTeX]
Viewing Progress in Non-photorealistic Rendering through Heinlein's Lens
Amy A. Gooch, Jeremy Long, Li Ji, Anthony Estey, Bruce Gooch.
Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering (NPAR'10), pp. 165--171, ACM,
2010. [BibTeX]