Non-Photorealistic Computer Graphics Library

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Found 16 item(s) authored in "2008".
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Article Computational Photography
Brian Hayes.
American Scientist, Vol. 96, No. 2, March-April, 2008. [BibTeX]

Article A Hidden-picture Puzzles Generator
Jong-Chul Yoon, In-Kwon Lee, Henry Kang.
Computer Graphics Forum, Vol. 27, No. 7, pp. 1869--1877, 2008. [BibTeX]

Article A Method Based on Crayon Style of Non-photorealistic Rendering
Jin Hanjun, Mei Shidong, Yang Zhi.
International Symposium on Knowledge Acquisition and Modeling, pp. 268--272, 2008. [BibTeX]

Proceedings Arty Shapes
Yi-Zhe Song, Paul L. Rosin, Peter M. Hall, John P. Collomosse.
Computational Aesthetics in Graphics, Visualization, and Imaging, pp. 65--72, June, 2008. [BibTeX]

Proceedings Cartoon-like stylization of video for real-time applications
Chaoqun Hong, Zhi Yang, Jiajun Bu, Yi Liu, Chun Chen.
2008 IEEE International Conference on Multimedia and Expo, pp. 985--988, 2008. [BibTeX]

Proceedings Curvature- and Model-Based Surface Hatching of Anatomical Structures Derived from Clinical Volume Datasets
Rocco Gasteiger, Christian Tietjen, Alexandra Baer, Bernhard Preim.
Proceedings of Smart Graphics, pp. 255--262, 2008. [BibTeX]

Article Curvature-based stroke rendering
Suguru Saito, Akane Kani, Youngha Chang, Masayuki Nakajima.
The Visual Computer, Vol. 24, No. 1, pp. 1--11, 2008. [BibTeX]

Article Gaud\'{i}'s organic geometry
Cameron Browne.
Computers & Graphics, Vol. 32, No. 1, pp. 105--115, 2008. [BibTeX]

Proceedings Hardware-Accelerated Illustrative Medical Surface Visualization with Extended Shading Maps

Author(s): Christian Tietjen, Roland Pfisterer, Alexandra Baer, Rocco Gasteiger, Bernhard Preim.
Proceedings: Proceedings of the 9th International Symposium on Smart Graphics (SG'08), pp. 166--167, Springer-Verlag, 2008.
[BibTeX] [DOI] Find this paper on Google

Abstract:
In this paper, we introduce a new framework for the illustrative visualization of medical surface data. In most visualization frameworks, only light intensity is used to determine the surface shading. The analysis of medical textbooks reveals more complex shading approaches. The parameters of these approaches are mapped to different Shading Maps, which may be weighted and flexibly combined. We discuss the use of high-level attributes to simplify the specification. The resulting Shading Map is used as a lookup to determine the final intensity at a certain area. For this purpose, the rendering is accomplished on GPU by using OpenGL's Framebuffer Objects. This framework may be useful for interactive educational systems or for medical record printings.

Article Painterly animation using motion maps
Young Sup Park, Kyung Hyun Yoon.
Graphical Models, Vol. 70, No. 1-2, pp. 1--15, January-March, 2008. [BibTeX]

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