Non-Photorealistic Computer Graphics Library

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Found 31 item(s) of type "Technical Report".
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Technical Report A Lua Implementation of Image Moment-Based Painterly Rendering
Diego Nehab, Luiz Velho.
IMPA, No. TR-01-11, December, 2001. [BibTeX]

Technical Report A New Framework for Non-Photorealistic Rendering
Ronald N. Perry, Sarah F. Frisken.
MERL, No. TR2001-12, 2001. [BibTeX]

Technical Report A Paper Model for Real-time Watercolor Simulation
Tom Van Laerhoven, Jori Liesenborgs, Frank Van Reeth.
EDM/LUC, No. TR-LUC-EDM-0403, Diepenbeek, Belgium, 2003. [BibTeX]

Technical Report A Pointillism Style for the Non-Photorealistic Display of Augmented Reality Scenes
Jan Fischer, Dirk Bartz.
Wilhelm Schickard Institute for Computer Science, University of Tübingen, No. WSI-2005-05, May, 2005. [BibTeX]

Technical Report A Procedural Approach to Style for NPR Line Drawing from 3D models
Stephane Grabli, Frédo Durand, Emmanuel Turquin, François X. Sillion.
INRIA, No. 4724, February, 2003. [BibTeX]

Technical Report A Real-Time, Controllable Simulator for Plausible Smoke

Author(s): Morgan McGuire.
Technical Report: Brown University, March, 2006.
[BibTeX] Find this paper on Google

Abstract:
While many games and other virtual world applications include real-time simulation of rigid bodies, fluids and gasses have proven harder to animate efficiently. This report describes a method for extending previous work with particle systems to efficiently simulate smoke that interacts with rigid bodies, using an existing rigid body simulator. The method is applicable compressible fluids and gasses other than smoke. Although the animations produced by this method are not physically correct, they exhibit the phenomenology of real smoke, including dissipation, vortices, and compression. The animations can also be controlled through aesthetically meaningful parameters like drag and vortex axis. Thus the simulator is wellsuited to applications where interactive performance and expressive power are preferred to realism; for example, video games and rapid development of animation.

Technical Report A Resolution-Independent Representation for Pen-and-Ink Illustrations
Michael P. Salisbury, Corin Anderson, Dani Lischinski, David H. Salesin.
Department of Computer Science and Engineering, University of Washington, No. UW-CSE-96-01-02, 1996. [BibTeX]

Technical Report A simple Normal Enhancement technique for Interactive Non-photorealistic Renderings
Paolo Cignoni, Roberto Scopigno, Marco Tarini.
Istituto di Scienza e Tecnologia dell’Informazione, No. 2003-TR-18, Pisa, Italy, 2003. [BibTeX]

Technical Report An Experimental Comparision of Perceived Egocentric Distance in Real, Image-Based, and Traditional Virtual Environments using Direct Walking Tasks
Peter Willemsen, Amy A. Gooch.
School of Computing, University of Utah, No. UUCS-02-009, February, 2002. [BibTeX]

Technical Report Beyond Pixels: Illustration with Vector Graphics
Tobias Isenberg, Angela Brennecke, Mario Costa Sousa, M. Sheelagh T. Carpendale.
Department of Computer Science, University of Calgary, No. Technical Report 2005-804-35, Canada, December, 2005. [BibTeX]

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