Non-Photorealistic Computer Graphics Library

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Found 31 item(s) of type "Technical Report".
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Technical Report A Lua Implementation of Image Moment-Based Painterly Rendering
Diego Nehab, Luiz Velho.
IMPA, No. TR-01-11, December, 2001. [BibTeX]

Technical Report A New Framework for Non-Photorealistic Rendering
Ronald N. Perry, Sarah F. Frisken.
MERL, No. TR2001-12, 2001. [BibTeX]

Technical Report A Paper Model for Real-time Watercolor Simulation
Tom Van Laerhoven, Jori Liesenborgs, Frank Van Reeth.
EDM/LUC, No. TR-LUC-EDM-0403, Diepenbeek, Belgium, 2003. [BibTeX]

Technical Report A Pointillism Style for the Non-Photorealistic Display of Augmented Reality Scenes
Jan Fischer, Dirk Bartz.
Wilhelm Schickard Institute for Computer Science, University of Tübingen, No. WSI-2005-05, May, 2005. [BibTeX]

Technical Report A Procedural Approach to Style for NPR Line Drawing from 3D models
Stephane Grabli, Frédo Durand, Emmanuel Turquin, François X. Sillion.
INRIA, No. 4724, February, 2003. [BibTeX]

Technical Report A Real-Time, Controllable Simulator for Plausible Smoke
Morgan McGuire.
Brown University, March, 2006. [BibTeX]

Technical Report A Resolution-Independent Representation for Pen-and-Ink Illustrations
Michael P. Salisbury, Corin Anderson, Dani Lischinski, David H. Salesin.
Department of Computer Science and Engineering, University of Washington, No. UW-CSE-96-01-02, 1996. [BibTeX]

Technical Report A simple Normal Enhancement technique for Interactive Non-photorealistic Renderings
Paolo Cignoni, Roberto Scopigno, Marco Tarini.
Istituto di Scienza e Tecnologia dell’Informazione, No. 2003-TR-18, Pisa, Italy, 2003. [BibTeX]

Technical Report An Experimental Comparision of Perceived Egocentric Distance in Real, Image-Based, and Traditional Virtual Environments using Direct Walking Tasks
Peter Willemsen, Amy A. Gooch.
School of Computing, University of Utah, No. UUCS-02-009, February, 2002. [BibTeX]

Technical Report Beyond Pixels: Illustration with Vector Graphics

Author(s): Tobias Isenberg, Angela Brennecke, Mario Costa Sousa, M. Sheelagh T. Carpendale.
Technical Report: Department of Computer Science, University of Calgary, No. Technical Report 2005-804-35, Canada, December, 2005.
[BibTeX] Find this paper on Google

Abstract:
This report presents a novel vector rendering pipeline that allows us to easily break the pixel barrier and create high-quality illustrations. Recently, most graphic research has been directed towards rendering pixel images that appear realistic. In contrast, we investigate the generation of vector graphic illustrations using non-photorealistic techniques such as line rendering and Gooch shading. By combining vector output from both shading and line rendering of 3D models we create high-quality illustrations that can directly be used in print reproduction. Our approach uses a vector graphic pipeline that tracks multiple attributes of strokes and uses them for stylization. This allows to have multiple layers of line rendering such as different stroke types or visible and hidden parts of strokes, each treated differently according to specific stylization rules.

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