A Lua Implementation of Image Moment-Based Painterly Rendering
Diego Nehab, Luiz Velho.
IMPA, No. TR-01-11, December,
2001. [BibTeX]
A New Framework for Non-Photorealistic Rendering
Ronald N. Perry, Sarah F. Frisken.
MERL, No. TR2001-12,
2001. [BibTeX]
A Paper Model for Real-time Watercolor Simulation
Tom Van Laerhoven, Jori Liesenborgs, Frank Van Reeth.
EDM/LUC, No. TR-LUC-EDM-0403, Diepenbeek, Belgium,
2003. [BibTeX]
A Pointillism Style for the Non-Photorealistic Display of Augmented Reality Scenes
Jan Fischer, Dirk Bartz.
Wilhelm Schickard Institute for Computer Science, University of Tübingen, No. WSI-2005-05, May,
2005. [BibTeX]
A Procedural Approach to Style for NPR Line Drawing from 3D models
Stephane Grabli, Frédo Durand, Emmanuel Turquin, François X. Sillion.
INRIA, No. 4724, February,
2003. [BibTeX]
A Real-Time, Controllable Simulator for Plausible Smoke
Morgan McGuire.
Brown University, March,
2006. [BibTeX]
A Resolution-Independent Representation for Pen-and-Ink Illustrations
Michael P. Salisbury, Corin Anderson, Dani Lischinski, David H. Salesin.
Department of Computer Science and Engineering, University of Washington, No. UW-CSE-96-01-02,
1996. [BibTeX]
A simple Normal Enhancement technique for Interactive Non-photorealistic Renderings
Paolo Cignoni, Roberto Scopigno, Marco Tarini.
Istituto di Scienza e Tecnologia dell’Informazione, No. 2003-TR-18, Pisa, Italy,
2003. [BibTeX]
An Experimental Comparision of Perceived Egocentric Distance in Real, Image-Based, and Traditional Virtual Environments using Direct Walking Tasks
Peter Willemsen, Amy A. Gooch.
School of Computing, University of Utah, No. UUCS-02-009, February,
2002. [BibTeX]
Beyond Pixels: Illustration with Vector Graphics
Author(s): Tobias Isenberg, Angela Brennecke, Mario Costa Sousa, M. Sheelagh T. Carpendale.
Technical Report: Department of Computer Science, University of Calgary, No. Technical Report 2005-804-35, Canada, December,
2005.
[BibTeX]
Abstract:
This report presents a novel vector rendering pipeline that allows us
to easily break the pixel barrier and create high-quality illustrations.
Recently, most graphic research has been directed towards rendering
pixel images that appear realistic. In contrast, we investigate the
generation of vector graphic illustrations using non-photorealistic
techniques such as line rendering and Gooch shading. By combining
vector output from both shading and line rendering of 3D
models we create high-quality illustrations that can directly be used
in print reproduction. Our approach uses a vector graphic pipeline
that tracks multiple attributes of strokes and uses them for stylization.
This allows to have multiple layers of line rendering such as
different stroke types or visible and hidden parts of strokes, each
treated differently according to specific stylization rules.