A Lua Implementation of Image Moment-Based Painterly Rendering
Diego Nehab, Luiz Velho.
IMPA, No. TR-01-11, December,
2001. [BibTeX]
A New Framework for Non-Photorealistic Rendering
Ronald N. Perry, Sarah F. Frisken.
MERL, No. TR2001-12,
2001. [BibTeX]
A Paper Model for Real-time Watercolor Simulation
Author(s): Tom Van Laerhoven, Jori Liesenborgs, Frank Van Reeth.
Technical Report: EDM/LUC, No. TR-LUC-EDM-0403, Diepenbeek, Belgium,
2003.
[BibTeX]
Abstract:
Physically-based paint systems usually sacrifice their real-time property for
adequately complex behaviour, which means the input of a stroke and its actual
rendering occur in separate stages of the simulation process. Painting, however
is a process that intuitively should be interactive.
We present a physically-based paper model that is sufficiently soffisticated
to allow for complex paint behaviour, and which is able to generate watercolor
images in real-time by simulating the mechanics of pigment particles and water
throughout a three-layer paper canvas. The real-timeness is maintained by
distributing the paper canvas over a clustered processing units. The paper canvas
is divided into a grid of smaller sub-papers, each of which is processed on
a seperate processing unit. The results are collected and rendered at the user’s
computer.
A Pointillism Style for the Non-Photorealistic Display of Augmented Reality Scenes
Jan Fischer, Dirk Bartz.
Wilhelm Schickard Institute for Computer Science, University of Tübingen, No. WSI-2005-05, May,
2005. [BibTeX]
A Procedural Approach to Style for NPR Line Drawing from 3D models
Stephane Grabli, Frédo Durand, Emmanuel Turquin, François X. Sillion.
INRIA, No. 4724, February,
2003. [BibTeX]
A Real-Time, Controllable Simulator for Plausible Smoke
Morgan McGuire.
Brown University, March,
2006. [BibTeX]
A Resolution-Independent Representation for Pen-and-Ink Illustrations
Michael P. Salisbury, Corin Anderson, Dani Lischinski, David H. Salesin.
Department of Computer Science and Engineering, University of Washington, No. UW-CSE-96-01-02,
1996. [BibTeX]
A simple Normal Enhancement technique for Interactive Non-photorealistic Renderings
Paolo Cignoni, Roberto Scopigno, Marco Tarini.
Istituto di Scienza e Tecnologia dell’Informazione, No. 2003-TR-18, Pisa, Italy,
2003. [BibTeX]
An Experimental Comparision of Perceived Egocentric Distance in Real, Image-Based, and Traditional Virtual Environments using Direct Walking Tasks
Peter Willemsen, Amy A. Gooch.
School of Computing, University of Utah, No. UUCS-02-009, February,
2002. [BibTeX]
Beyond Pixels: Illustration with Vector Graphics
Tobias Isenberg, Angela Brennecke, Mario Costa Sousa, M. Sheelagh T. Carpendale.
Department of Computer Science, University of Calgary, No. Technical Report 2005-804-35, Canada, December,
2005. [BibTeX]