Non-Photorealistic Computer Graphics Library

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Found 31 item(s) of type "Technical Report".
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Technical Report A Lua Implementation of Image Moment-Based Painterly Rendering
Diego Nehab, Luiz Velho.
IMPA, No. TR-01-11, December, 2001. [BibTeX]

Technical Report A New Framework for Non-Photorealistic Rendering
Ronald N. Perry, Sarah F. Frisken.
MERL, No. TR2001-12, 2001. [BibTeX]

Technical Report A Paper Model for Real-time Watercolor Simulation
Tom Van Laerhoven, Jori Liesenborgs, Frank Van Reeth.
EDM/LUC, No. TR-LUC-EDM-0403, Diepenbeek, Belgium, 2003. [BibTeX]

Technical Report A Pointillism Style for the Non-Photorealistic Display of Augmented Reality Scenes
Jan Fischer, Dirk Bartz.
Wilhelm Schickard Institute for Computer Science, University of Tübingen, No. WSI-2005-05, May, 2005. [BibTeX]

Technical Report A Procedural Approach to Style for NPR Line Drawing from 3D models
Stephane Grabli, Frédo Durand, Emmanuel Turquin, François X. Sillion.
INRIA, No. 4724, February, 2003. [BibTeX]

Technical Report A Real-Time, Controllable Simulator for Plausible Smoke
Morgan McGuire.
Brown University, March, 2006. [BibTeX]

Technical Report A Resolution-Independent Representation for Pen-and-Ink Illustrations
Michael P. Salisbury, Corin Anderson, Dani Lischinski, David H. Salesin.
Department of Computer Science and Engineering, University of Washington, No. UW-CSE-96-01-02, 1996. [BibTeX]

Technical Report A simple Normal Enhancement technique for Interactive Non-photorealistic Renderings

Author(s): Paolo Cignoni, Roberto Scopigno, Marco Tarini.
Technical Report: Istituto di Scienza e Tecnologia dell’Informazione, No. 2003-TR-18, Pisa, Italy, 2003.
[BibTeX] Find this paper on Google

Abstract:
We present a simple technique to improve the perception of the shape of an object. Bump mapping is well-known in the computer graphics community for providing the impression of small-scale geometrical features, which are not explicitly modelled. Here, we propose a similar approach (variation of normals) for the purpose of enhancing the perception of a given geometry. Our approach is based on a simple modification of the surface normals in order to enhance the geometric features of the object during the rendering. The enhanced normals produced by this approach can be used in any rendering technique. The technique presented is particularly well suited to improve the rendering of mechanical parts where common straightforward shading techniques can often generate shading ambiguities.

Technical Report An Experimental Comparision of Perceived Egocentric Distance in Real, Image-Based, and Traditional Virtual Environments using Direct Walking Tasks
Peter Willemsen, Amy A. Gooch.
School of Computing, University of Utah, No. UUCS-02-009, February, 2002. [BibTeX]

Technical Report Beyond Pixels: Illustration with Vector Graphics
Tobias Isenberg, Angela Brennecke, Mario Costa Sousa, M. Sheelagh T. Carpendale.
Department of Computer Science, University of Calgary, No. Technical Report 2005-804-35, Canada, December, 2005. [BibTeX]

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