A Painterly Approach to Human Skin
Peter-Pike J. Sloan, Bruce Gooch, Bill Martin, Amy A. Gooch, Louise Bell.
Short Research paper,
2001. [BibTeX]
ActiveInk
Hiroaki Tobita, Jun Rekimoto.
Eurographics 2003, Short Presentation,
2003. [BibTeX]
Adventures in Non-photorealism: Creating a Painterly Renderer
Author(s): Mark Fashing.
Misc: Honors Thesis, College of William and Mary, May,
2001.
[BibTeX]
Abstract:
For decades, researchers have endeavored to increase the degree of realism in computer-generated graphics. The progression from shaders based on surface normals and interpolated colors to ones that trace the paths of individual photons is just one example. The creation of computer-generated art of this nature, that is art that attempts to be true-to-life, is known as photorealistic rendering. Today, photorealistic renderers are powerful enough to seamlessly blend computer graphics into films and television programs. In fact, the 2001 motion picture Final Fantasy: The Spirits Within is entirely computer-generated and features photorealistic human characters complete with porous sjin and individually rendered strands of hair[15].
An Investigation into Real-time Automated Painterly Video Techniques
Mark Collier.
B.Sc. Dissertation, University of Bath, May,
2005. [BibTeX]
Animated Teleconferencing: Video Driven Facial Animation
Ian Buck.
B.S.E. Undergraduate Thesis, June,
1999. [BibTeX]
Digital Paint Systems: Historical Overview
Alvy Ray Smith.
Tech Memo 14, May 30,
1997. [BibTeX]
Drawing Skeletons
Tom Brunet, Nina Amenta, Thore Karlsen.
2002. [BibTeX]
Free-form Video Tooning Deformation
Jue Wang, Ying-Qing Xu, Michael F. Cohen.
Poster on SCA2004,
2004. [BibTeX]
Image-based processing of game method streams and depth-buffered video for non-photorealistic rendering
Olivier Giroux, Alexandre Denault.
2004. [BibTeX]
Line Drawings from 3D Models
Szymon Rusinkiewicz, Doug DeCarlo, Adam Finkelstein.
Course Notes, SIGGRAPH 2005 Course 7, July,
2005. [BibTeX]