Non-Photorealistic Computer Graphics Library

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Found 25 item(s) of type "Misc".
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Misc A Painterly Approach to Human Skin
Peter-Pike J. Sloan, Bruce Gooch, Bill Martin, Amy A. Gooch, Louise Bell.
Short Research paper, 2001. [BibTeX]

Misc ActiveInk
Hiroaki Tobita, Jun Rekimoto.
Eurographics 2003, Short Presentation, 2003. [BibTeX]

Misc Adventures in Non-photorealism: Creating a Painterly Renderer
Mark Fashing.
Honors Thesis, College of William and Mary, May, 2001. [BibTeX]

Misc An Investigation into Real-time Automated Painterly Video Techniques
Mark Collier.
B.Sc. Dissertation, University of Bath, May, 2005. [BibTeX]

Misc Animated Teleconferencing: Video Driven Facial Animation
Ian Buck.
B.S.E. Undergraduate Thesis, June, 1999. [BibTeX]

Misc Digital Paint Systems: Historical Overview
Alvy Ray Smith.
Tech Memo 14, May 30, 1997. [BibTeX]

Misc Drawing Skeletons
Tom Brunet, Nina Amenta, Thore Karlsen.
2002. [BibTeX]

Misc Free-form Video Tooning Deformation
Jue Wang, Ying-Qing Xu, Michael F. Cohen.
Poster on SCA2004, 2004. [BibTeX]

Misc Image-based processing of game method streams and depth-buffered video for non-photorealistic rendering

Author(s): Olivier Giroux, Alexandre Denault.
Misc: 2004.
[BibTeX] Find this paper on Google

Abstract:
The addition of vertex and pixel programs to modern graphics processors has greatly expanded the space of problems tractable on inexpensive computers. Programmers can now offload highly-parallelizable and compute-intensive task to this massively parallel infrastructure. However, much of this power remains untapped as we have yet to explore many emerging applications and the exponential space of possibilities. The objective of this project is to explore programmable pixel shading technology to apply arbitrary nonphotorealistic rendering to modern games and depth-buffered video streams. This paper also describes what kind of overhead these nonphotorealistic effects add to the display process. Finally, this paper presents two different implementations of toon shading using pixel shaders.

Misc Line Drawings from 3D Models
Szymon Rusinkiewicz, Doug DeCarlo, Adam Finkelstein.
Course Notes, SIGGRAPH 2005 Course 7, July, 2005. [BibTeX]

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