A Painterly Approach to Human Skin
Peter-Pike J. Sloan, Bruce Gooch, Bill Martin, Amy A. Gooch, Louise Bell.
Short Research paper,
2001. [BibTeX]
ActiveInk
Hiroaki Tobita, Jun Rekimoto.
Eurographics 2003, Short Presentation,
2003. [BibTeX]
Adventures in Non-photorealism: Creating a Painterly Renderer
Mark Fashing.
Honors Thesis, College of William and Mary, May,
2001. [BibTeX]
An Investigation into Real-time Automated Painterly Video Techniques
Mark Collier.
B.Sc. Dissertation, University of Bath, May,
2005. [BibTeX]
Animated Teleconferencing: Video Driven Facial Animation
Ian Buck.
B.S.E. Undergraduate Thesis, June,
1999. [BibTeX]
Digital Paint Systems: Historical Overview
Author(s): Alvy Ray Smith.
Misc: Tech Memo 14, May 30,
1997.
[BibTeX]
Abstract:
The period I will cover is from the late 1960s to the early 1980s, from the beginnings of the technology of digital painting up to the first consumer products that implemented it. I include a little information about major developments in the later 1980s. Two surveys that cover this later period fairly well - when the emergence of the personal computer completely changed the software universe - were both published in the magazine Computer Graphics World. My emphasis, of course, is on those systems I knew firsthand. I begin with a simple timeline of programs and systems. I will attempt a weighting and a "genealogy" of these in a later section, where I will also narrow the field to those painting systems that have directly affected the movie industry.
Drawing Skeletons
Tom Brunet, Nina Amenta, Thore Karlsen.
2002. [BibTeX]
Free-form Video Tooning Deformation
Jue Wang, Ying-Qing Xu, Michael F. Cohen.
Poster on SCA2004,
2004. [BibTeX]
Image-based processing of game method streams and depth-buffered video for non-photorealistic rendering
Olivier Giroux, Alexandre Denault.
2004. [BibTeX]
Line Drawings from 3D Models
Szymon Rusinkiewicz, Doug DeCarlo, Adam Finkelstein.
Course Notes, SIGGRAPH 2005 Course 7, July,
2005. [BibTeX]