A Painterly Approach to Human Skin
Peter-Pike J. Sloan, Bruce Gooch, Bill Martin, Amy A. Gooch, Louise Bell.
Short Research paper,
2001. [BibTeX]
ActiveInk
Hiroaki Tobita, Jun Rekimoto.
Eurographics 2003, Short Presentation,
2003. [BibTeX]
Adventures in Non-photorealism: Creating a Painterly Renderer
Mark Fashing.
Honors Thesis, College of William and Mary, May,
2001. [BibTeX]
An Investigation into Real-time Automated Painterly Video Techniques
Mark Collier.
B.Sc. Dissertation, University of Bath, May,
2005. [BibTeX]
Animated Teleconferencing: Video Driven Facial Animation
Ian Buck.
B.S.E. Undergraduate Thesis, June,
1999. [BibTeX]
Digital Paint Systems: Historical Overview
Alvy Ray Smith.
Tech Memo 14, May 30,
1997. [BibTeX]
Drawing Skeletons
Author(s): Tom Brunet, Nina Amenta, Thore Karlsen.
Misc:
2002.
[BibTeX]
Abstract:
We often want to visualize the relationship between an internal structure, which we call a ‘skeleton’, inside of some threedimensional object, whose boundary we call a ‘shell’. One important example, illustrated above, is the relationship of a hypothetical molecular structure to an electron density iso-surface. Since, by nature, the skeleton is inside the shell, the shell needs to be at least partially transparent. In this paper, we explore several rendering techniques, including some non-photorealistic, to visualize the skeleton and shell. We are particularly interested in techniques which work well with stereo, because stereo is used almost universally in molecular visualization. Rather than using a realistic physical lighting model of a surface, we strive for clarity and good depth perception. The techniques we use include silhouette edges, texture mapped contour lines, cartoon shading, and selective opacity. The result is a new ‘stereo cartoon’ non-photorealistic rendering style. We examine the performance and quality tradeoffs involved with these techniques on typical graphics hardware.
Free-form Video Tooning Deformation
Jue Wang, Ying-Qing Xu, Michael F. Cohen.
Poster on SCA2004,
2004. [BibTeX]
Image-based processing of game method streams and depth-buffered video for non-photorealistic rendering
Olivier Giroux, Alexandre Denault.
2004. [BibTeX]
Line Drawings from 3D Models
Szymon Rusinkiewicz, Doug DeCarlo, Adam Finkelstein.
Course Notes, SIGGRAPH 2005 Course 7, July,
2005. [BibTeX]