Non-Photorealistic Computer Graphics Library

[ home · search · about · links · contact · rss ] [ submit bibtex ] [ BookCite · NPR Books ]

User:

Pass:

Found 26 item(s) of type "Master Thesis".
Pages [3]: [1] [2] [3] Next Page

Master Thesis A Framework for Non-Realistic Projections
Jonathan Levene.
Massachusetts Institute of Technology, May, 1998. [BibTeX]

Master Thesis A shader based approach to painterly rendering
Kaushik Pal.
Texas A&M University, 2004. [BibTeX]

Master Thesis Apparent ridges for line drawing
Tilke Judd.
Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2007. [BibTeX]

Master Thesis Applying Color Science to Computer Graphics
Kenneth Paul Fishkin.
Berkeley Computer Graphics Laboratory, University of California, 1982. [BibTeX]

Master Thesis Artisic Vision: Automatic Digital Painting Using Computer Vision Algorithms
Bruce Gooch.
University of Utah, May, 2001. [BibTeX]

Master Thesis Artistic Rendering with Graphics Shaders
Lukas Lang.
Eastern Michigan University, Department of Computer Science, April, 2010. [BibTeX]

Master Thesis Automatic Rendering of 3D Animal Models in Chinese Painting Style
Jun-Wei Yeh.
National Taiwan University, 2002. [BibTeX]

Master Thesis Computational expressionism : a study of drawing with computation

Author(s): Joanna Maria Berzowska.
Master Thesis: Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, February, 1999.
[BibTeX] [DOI] Find this paper on Google

Abstract:
This thesis presents computational expressionism, an exploration of drawing using a computer that redefines the concepts of line and composition for the digital medium. It examines the artistic process involved in computational drawing, addressing the issues of skill, algorithmic style, authorship, re-appropriation, interactivity, dynamism, and the creative/evaluative process. The computational line augments the traditional concept of line making as a direct deposit or a scratching on a surface. Digital representation is based on computation; appearance is procedurally determined. The computational line embodies not only an algorithmic construction, but also dynamic and interactive behavior. A computer allows us to construct drawing instruments that take advantage of the dynamism, interactivity, behavioral elements and other features of a programming environment. Drawing becomes a two-fold process, at two distinct levels of interaction with the computer. The artist has to program the appearance and behavior of lines and subsequently draw with these lines by dragging a mouse or gesturing with some other input device. The compositions incorporate the beauty of computation with the creative impetus of the hand, whose apparent mistakes, hesitations and inspirations form a complex and critical component of visual expression.

Master Thesis Expressive Painterly Rendering Through Image Processing
Jason Douglas Waltman.
School of Computing, University of Utah, May, 2004. [BibTeX]

Master Thesis Image Segmentation for Stylized Non-Photorealistic Rendering and Animation
Alexander Kolliopoulos.
University of Toronto, April, 2005. [BibTeX]

Visitors: 190853