Non-Photorealistic Computer Graphics Library

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Found 13 item(s) of type "In Collection".
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In Collection A Transformation for Extracting New Descriptors of Shape
Harry Blum.
Models for the Perception of Speech and Visual Form, MIT Press, Weiant Wathen-Dunn, pp. 362--380, Cambridge, 1967. [BibTeX]

In Collection An interface for the interactive design of artistic screens
N. Rudaz, Roger D. Hersch, Victor Ostromoukhov.
Electronic Publishing, Artistic Imaging and Digital Typography, Springer Verlag, Lecture Notes in Computer Science 1375, pp. 1--10, 1998. [BibTeX]

In Collection Combining Perception and Impressionist Techniques for Nonphotorealistic Visualization of Multidimensional Data
Christopher G. Healey.
In SIGGRAPH 2001 Course 32, ACM, Nonphotorealistic Rendering in Scientific Visualization, pp. 20--52, Los Angeles, California, 2001. [BibTeX]

In Collection Hybrid Medical Visualizations: Creation and Evaluation
Tobias Isenberg.
Course Notes of the 60th Annual AMI Conference 2005, The Association of Medical Illustrators, Mario Costa Sousa, Non-Photorealistic Rendering (NPR)---Applied Research for the Medical Illustrator, Thousand Oaks, California, USA, July 28--August 1, 2005. [BibTeX]

In Collection Illustrative Focus+Context Approaches in Interactive Volume Visualization
Stefan Bruckner, M. Eduard Gröller, Klaus Mueller, Bernhard Preim, Deborah Silver.
Scientific Visualization: Advanced Concepts, Schloss Dagstuhl--Leibniz-Zentrum fuer Informatik, Hans Hagen, Vol. 1, Dagstuhl Follow-Ups, 10, pp. 136--162, Dagstuhl, Germany, 2010. [BibTeX]

In Collection Illustrative Visualization
Ivan Viola, M. Eduard Gröller, Markus Hadwiger, Katja Bühler, Bernhard Preim, David Ebert.
Eurographics 2005 - Tutorials, The Eurographics Association and The Image Synthesis Group, Ming Lin and Celine Loscos, pp. 187--329, 2005. [BibTeX]

In Collection Introduction to 3D Non-Photorealistic Rendering: Silhouettes and Outlines

Author(s): Aaron Hertzmann.
In Collection: SIGGRAPH 99, ACM Press, Course Notes, 1999.
[BibTeX] Find this paper on Google

Abstract:
In these notes, we survey some of the basic tools used for non-photorealistic rendering of 3D scenes. We will primarily focus on detecting outlines of object shape: silhouettes, boundaries, and creases. (Hatching and shading, which are also very important for communicating shape, are discussed elsewhere in the course notes.) The algorithms in this section can be divided into algorithms that operate in the image space (2D), and algorithms that operate in world space (3D).

In Collection Mathematical Tools for Computer-Generated Ornamental Patterns
Victor Ostromoukhov.
Electronic Publishing, Artistic Imaging and Digital Typography, Lecture Notes in Computer Science 1375, Springer Verlag, pp. 193--223, 1998. [BibTeX]

In Collection Non-Photorealistic Animation
Cassidy J. Curtis.
SIGGRAPH 1999 Course 17, ACM Press, 1999. [BibTeX]

In Collection Non-Photorealistic Rendering
Stuart Green, David H. Salesin, Simon Schofield, Aaron Hertzmann, Peter C. Litwinowicz, Amy A. Gooch, Cassidy J. Curtis, Bruce Gooch.
Siggraph 99, ACM Press, Course 17, 1999. [BibTeX]

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