Non-Photorealistic Computer Graphics Library

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Found 198 item(s) of type "Article".
Pages [20]: [1] [2] [3] [4] [5] [6] Next Page

Article Computational Photography
Brian Hayes.
American Scientist, Vol. 96, No. 2, March-April, 2008. [BibTeX]

Article A Bidirectional Deposition Model of Wax Crayons
Dave Rudolf, David Mould, Eric Neufeld.
Computer Graphics Forum, Vol. 24, No. 1, pp. 27--39, March, 2005. [BibTeX]

Article A Developer's Guide to Silhouette Algorithms for Polygonal Models
Tobias Isenberg, Bert Freudenberg, Nick Halper, Stefan Schlechtweg, Thomas Strothotte.
IEEE Computer Graphics and Applications, Vol. 23, No. 4, pp. 28--37, July/August, 2003. [BibTeX]

Article A Directional Stroke Generation Algorithm for Painterly Rendering
Jeong Seob Cha, Young Sup Park, Kyung Hyun Yoon.
LNCS 2669, May, 2003. [BibTeX]

Article A Few Good Lines: Suggestive Drawing of 3D Models
Mario Costa Sousa, Przemyslaw Prusinkiewicz.
Computer Graphics Forum, Vol. 22, No. 3, pp. 381--390, September, 2003. [BibTeX]

Article A Fractal Voyage
Gary Singh.
IEEE Computer Graphics and Applications, Vol. 26, No. 3, pp. 4--5, May/June, 2006. [BibTeX]

Article A Hidden-picture Puzzles Generator
Jong-Chul Yoon, In-Kwon Lee, Henry Kang.
Computer Graphics Forum, Vol. 27, No. 7, pp. 1869--1877, 2008. [BibTeX]

Article A Method Based on Crayon Style of Non-photorealistic Rendering
Jin Hanjun, Mei Shidong, Yang Zhi.
International Symposium on Knowledge Acquisition and Modeling, pp. 268--272, 2008. [BibTeX]

Article A Solid Model Based Virtual Hairy Brush

Author(s): Songhua Xu, Min Tang, Francis Lau, Yunhe Pan.
Article: Computer Graphics Forum, Vol. 21, No. 3, September, 2002.
[BibTeX] Find this paper on Google

Abstract:
We present the detailed modeling of the hairy brush used typically in Chinese calligraphy. The complex model, which includes also a model for the ink and the paper, covers the various stages of the brush going through a calligraphy process. The model relies on the concept of writing primitives, which are the smallest units of hair clusters, to reduce the load on the simulation. Each such primitive is constructed through the general sweeping operation in CAD and described by a NURBS surface. The writing primitives dynamically adjust themselves during the virtual writing process, leaving an imprint on the virtual paper as they move. The behavior of the brush is an aggregation of the behavior of all the writing primitives. A software system based on the model has been built and tested. Samples of imitation artwork from using the system were obtained and found to be nearly indistinguishable from the real artwork.

Article A Study on the Dynamic Painterly Stroke Generation for 3D Animation
Hyo Keun Lee, Young Sup Park, Kyung Hyun Yoon.
Lecture Notes in Computer Science, Vol. 2669, pp. 317--325, May, 2003. [BibTeX]

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