Non-Photorealistic Computer Graphics Library

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Found 117 item(s) authored in "2005".
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Proceedings Reality Tooning: Fast Non-Photorealism for Augmented Video Streams
Jan Fischer, Dirk Bartz, Wolfgang Straßer.
Proceedings of IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR), Vienna, October, 2005. [BibTeX]

Article RenderBots-Multi-Agent Systems for Direct Image Generation
Stefan Schlechtweg, Tobias Germer, Thomas Strothotte.
Computer Graphics Forum, Vol. 24, No. 2, pp. 137--148, June, 2005. [BibTeX]

Article Rendering cartoon-style motion cues in post-production video
John P. Collomosse, D. Rowntree, Peter M. Hall.
Graphical Models, Vol. 67, No. 6, pp. 549--564, November, 2005. [BibTeX]

Article Salience-adaptive Painterly Rendering using Genetic Search
John P. Collomosse, Peter M. Hall.
Intl. Journal on Artificial Intelligence Tools (IJAIT), Vol. 14, No. 4, 2005. [BibTeX]

Article Semanticons: Visual Metaphors as File Icons
Vidya Setlur, Conrad Albrecht-Buehler, Amy A. Gooch, Sam Rossoff, Bruce Gooch.
Computer Graphics Forum, Vol. 24, No. 3, pp. 647--656, 2005. [BibTeX]

Article Silhouette detection in volumetric models based on a non-photorealistic illumination system
Germán Arroyo, Francisco Velasco, Domingo Martín.
Computers & Graphics, Vol. 29, No. 2, pp. 209--216, April, 2005. [BibTeX]

Proceedings Simulation-Based Cartoon Hair Animation

Author(s): Eiji Sugisaki, Yizhou Yu, Ken Anjyo, Shigeo Morishima.
Proceedings: 13th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG'05), pp. 117--122, 2005.
[BibTeX] Find this paper on Google

Abstract:
This paper describes a new hybrid technique for cartoon hair animation, one that allows the animators to create attractive and controllable hair animations without having to draw everything by hand except a sparse set of key frames. We demonstrate how to give a cel animation character accentuated hair motion. The novelty of this approach is that we neither simply interpolate the key frames nor generate the movement of the hair only using physical simulations. From a small number of rough sketches we prepare key frames that are used as indicators of hair motion. The hair movements are created based on a hair motion database built from physical simulations custom-designed by the animator. Hair animations with constraints from the key frames can be generated in two stages: a matching process to search for the desired motion sequences from the database and then smoothly connect them; the discrepancies between the database sequences and the key frames are interpolated throughoutthe animation using transition function.

Proceedings Sketch-based modeling with few strokes
Joseph Jacob Cherlin, Faramarz Samavati, Mario Costa Sousa, Joaquim A. Jorge.
21st Spring Conference on Computer graphics (SCCG'05), pp. 137--145, Budmerice, Slovakia, May 12-14, 2005. [BibTeX]

Proceedings Sketching Cartoons by Example
Daniel Sýkora, Jan Buriánek, Jiří Žára.
2nd Eurographics Workshop on Sketch-Based Interfaces and Modeling (SBM'05), pp. 27--34, Dublin, Ireland, August, 2005. [BibTeX]

Proceedings Sketching with a Low-latency Electronic Ink Drawing Tablet
Alex Henzen, Neculai Ailenei, Fabian Di Fiore, Frank Van Reeth, John Patterson.
3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia (GRAPHITE'05), pp. 51--60, Dunedin, New Zealand, 2005. [BibTeX]

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