Non-Photorealistic Computer Graphics Library

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Found 117 item(s) authored in "2005".
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Proceedings Reality Tooning: Fast Non-Photorealism for Augmented Video Streams
Jan Fischer, Dirk Bartz, Wolfgang Straßer.
Proceedings of IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR), Vienna, October, 2005. [BibTeX]

Article RenderBots-Multi-Agent Systems for Direct Image Generation
Stefan Schlechtweg, Tobias Germer, Thomas Strothotte.
Computer Graphics Forum, Vol. 24, No. 2, pp. 137--148, June, 2005. [BibTeX]

Article Rendering cartoon-style motion cues in post-production video
John P. Collomosse, D. Rowntree, Peter M. Hall.
Graphical Models, Vol. 67, No. 6, pp. 549--564, November, 2005. [BibTeX]

Article Salience-adaptive Painterly Rendering using Genetic Search
John P. Collomosse, Peter M. Hall.
Intl. Journal on Artificial Intelligence Tools (IJAIT), Vol. 14, No. 4, 2005. [BibTeX]

Article Semanticons: Visual Metaphors as File Icons
Vidya Setlur, Conrad Albrecht-Buehler, Amy A. Gooch, Sam Rossoff, Bruce Gooch.
Computer Graphics Forum, Vol. 24, No. 3, pp. 647--656, 2005. [BibTeX]

Article Silhouette detection in volumetric models based on a non-photorealistic illumination system
Germán Arroyo, Francisco Velasco, Domingo Martín.
Computers & Graphics, Vol. 29, No. 2, pp. 209--216, April, 2005. [BibTeX]

Proceedings Simulation-Based Cartoon Hair Animation
Eiji Sugisaki, Yizhou Yu, Ken Anjyo, Shigeo Morishima.
13th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG'05), pp. 117--122, 2005. [BibTeX]

Proceedings Sketch-based modeling with few strokes
Joseph Jacob Cherlin, Faramarz Samavati, Mario Costa Sousa, Joaquim A. Jorge.
21st Spring Conference on Computer graphics (SCCG'05), pp. 137--145, Budmerice, Slovakia, May 12-14, 2005. [BibTeX]

Proceedings Sketching Cartoons by Example

Author(s): Daniel Sýkora, Jan Buriánek, Jiří Žára.
Proceedings: 2nd Eurographics Workshop on Sketch-Based Interfaces and Modeling (SBM'05), pp. 27--34, Dublin, Ireland, August, 2005.
[BibTeX] Find this paper on Google

Abstract:
We introduce a novel example-based framework for reusing traditional cartoon drawings and animations. In contrast to previous approaches our aim is to design new characters and poses by combining fragments of the original artwork. Using standard image manipulation tool this task is tedious and time consuming. To reduce the amount of manual intervention we combine unsupervised image segmentation, fragment extraction and highquality vectorization. The user can simply select an interesting part in the original image and then adjust it in a new composition using a few control scribbles. Thanks to ease of manipulation proposed sketch-based interface is suitable both for experienced artists and unskilled users (e.g. children) who wish to create new stories in the style of masters. Practical results confirm that using our framework high-quality cartoon drawings can be produced within much shorter time frames as compared with standard approaches.

Proceedings Sketching with a Low-latency Electronic Ink Drawing Tablet
Alex Henzen, Neculai Ailenei, Fabian Di Fiore, Frank Van Reeth, John Patterson.
3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia (GRAPHITE'05), pp. 51--60, Dunedin, New Zealand, 2005. [BibTeX]

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