Non-Photorealistic Computer Graphics Library

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Found 134 item(s) authored in "2004".
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Article Perceptually based brush strokes for nonphotorealistic visualization
Christopher G. Healey, Laura Tateosian, James T. Enns, Mark Remple.
ACM Transactions on Graphics, Vol. 23, No. 1, pp. 64--96, January, 2004. [BibTeX]

Proceedings Photorealism or/and Non-Photorealism in Augmented Reality
Michael Haller.
ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry, pp. 189--196, Singapore, 2004. [BibTeX]

Article Physically based virtual painting
Ming C. Lin, William Baxter, Vincent Scheib, Jeremy Wendt.
Communications of the ACM - Interactive immersion in 3D graphics, Vol. 47, No. 8, pp. 40--47, August, 2004. [BibTeX]

PhD Thesis Physically-Based Modeling Techniques for Interactive Digital Painting

Author(s): William Baxter.
PhD Thesis: University of North Carolina, Department of Computer Science, 2004.
[BibTeX] Find this paper on Google

Abstract:
In this dissertation I present a novel, physically-based approach to digital painting. With the interactive simulation techniques I present, digital painters can work with digital brushes and paints whose behavior is similar to real ones. Using this physicallybased approach, a digital painting system can provide artists with a versatile and expressive creative tool, while at the same time providing a more natural style of interaction enabled by the emulation of real-world implements. I introduce several specific modeling techniques for digital painting. First, I present a physically-based, 3D, deformable, virtual brush model based on non-linear quasi-static constrained energy minimization. The brush dynamics are computed using a skeletal physical model, which then determines the motion of a more complex geometric model. I also present three different models for capturing the dynamic behavior of viscous paint media, each offering a different trade-off between speed and fidelity—from 2D heuristics, to 3D partial differential equations. Accurate modeling of the optical behavior of paint mixtures and glazes is also important, and for this I present a real-time, physicallybased rendering technique, based on the Kubelka-Munk equations and an eight-sample color space. Finally, I present techniques for modeling the haptic response of brushes in an artist’s hand, and demonstrate that all these techniques can be combined to provide the digital painter with an interactive, virtual painting system with a working style similar to real-world painting.

Proceedings PointWorks: Abstraction and Rendering of Sparsely Scanned Outdoor Environments
Hui Xu, Nathan Gossett, Baoquan Chen.
Rendering Techniques 2004 (Eurographics Symposium on Rendering), ACM Press, 2004. [BibTeX]

Misc Procedural Image Processing for Non-photorealistic Rendering and Visualization
Xiaoru Yuan.
Presentation Slides, November 11, 2004. [BibTeX]

Proceedings Programmable Style for NPR Line Drawing
Stephane Grabli, Emmanuel Turquin, Frédo Durand, François X. Sillion.
Rendering Techniques 2004 (Eurographics Symposium on Rendering), ACM Press, 2004. [BibTeX]

Proceedings Real Time Loose and Sketchy Rendering in Hardware
Son Ni Ho, Ryoichi Komiya.
Proceedings of the 20th Spring Conference on Computer Graphics, pp. 83--88, Budmerice, Slovakia, 2004. [BibTeX]

Proceedings Real-Time Cartoon Rendering of Smoke
Morgan McGuire, Andi Fein, Colin Hartnett.
SIGGRAPH 2004 Poster Session, Los Angeles, CA, 2004. [BibTeX]

Proceedings Real-Time Painterly Rendering for MR Applications
Michael Haller, Daniel Sperl.
2nd international conference on Computer graphics and interactive techniques in Austalasia and Southe East Asia, pp. 30--38, 2004. [BibTeX]

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