Perceptually based brush strokes for nonphotorealistic visualization
Christopher G. Healey, Laura Tateosian, James T. Enns, Mark Remple.
ACM Transactions on Graphics, Vol. 23, No. 1, pp. 64--96, January,
2004. [BibTeX]
Photorealism or/and Non-Photorealism in Augmented Reality
Michael Haller.
ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry, pp. 189--196, Singapore,
2004. [BibTeX]
Physically based virtual painting
Ming C. Lin, William Baxter, Vincent Scheib, Jeremy Wendt.
Communications of the ACM - Interactive immersion in 3D graphics, Vol. 47, No. 8, pp. 40--47, August,
2004. [BibTeX]
Physically-Based Modeling Techniques for Interactive Digital Painting
William Baxter.
University of North Carolina, Department of Computer Science,
2004. [BibTeX]
PointWorks: Abstraction and Rendering of Sparsely Scanned Outdoor Environments
Hui Xu, Nathan Gossett, Baoquan Chen.
Rendering Techniques 2004 (Eurographics Symposium on Rendering), ACM Press,
2004. [BibTeX]
Procedural Image Processing for Non-photorealistic Rendering and Visualization
Xiaoru Yuan.
Presentation Slides, November 11,
2004. [BibTeX]
Programmable Style for NPR Line Drawing
Author(s): Stephane Grabli, Emmanuel Turquin, Frédo Durand, François X. Sillion.
Proceedings: Rendering Techniques 2004 (Eurographics Symposium on Rendering), ACM Press,
2004.
[BibTeX]
Abstract:
This paper introduces a programmable approach to non-photorealistic line drawing from 3D models, inspired by programmable shaders in traditional rendering. We propose a new image creation model where all operations are controlled through user-defined procedures. A view map describing all relevant support lines in the drawing and their topological arrangement is first created from the 3D model; a number of style modules operate on this map, by procedurally selecting, chaining or splitting lines, before creating strokes and assigning drawing attributes. The resulting drawing system permits flexible control of all elements of drawing style: first, different style modules can be applied to different types of lines in a view; second, the topology and geometry of strokes are entirely controlled from the programmable modules; and third, stroke attributes are assigned procedurally and can be correlated at will with various scene or view properties. Finally, we propose new density control strategies where strokes can be adapted or omitted to avoid visual clutter. We illustrate the components of our system and show how style modules successfully capture stylized visual characteristics that can be applied across a wide range of models.
Real Time Loose and Sketchy Rendering in Hardware
Son Ni Ho, Ryoichi Komiya.
Proceedings of the 20th Spring Conference on Computer Graphics, pp. 83--88, Budmerice, Slovakia,
2004. [BibTeX]
Real-Time Cartoon Rendering of Smoke
Morgan McGuire, Andi Fein, Colin Hartnett.
SIGGRAPH 2004 Poster Session, Los Angeles, CA,
2004. [BibTeX]
Real-Time Painterly Rendering for MR Applications
Michael Haller, Daniel Sperl.
2nd international conference on Computer graphics and interactive techniques in Austalasia and Southe East Asia, pp. 30--38,
2004. [BibTeX]