Non-Photorealistic Computer Graphics Library

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Found 134 item(s) authored in "2004".
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Article Perceptually based brush strokes for nonphotorealistic visualization

Author(s): Christopher G. Healey, Laura Tateosian, James T. Enns, Mark Remple.
Article: ACM Transactions on Graphics, Vol. 23, No. 1, pp. 64--96, January, 2004.
[BibTeX] Find this paper on Google

Abstract:
An important problem in the area of computer graphics is the visualization of large, complex information spaces. Datasets of this type have grown rapidly in recent years, both in number and in size. Images of the data stored in these collections must support rapid and accurate exploration and analysis. This article presents a method for constructing visualizations that are both effective and aesthetic. Our approach uses techniques from master paintings and human perception to visualize a multidimensional dataset. Individual data elements are drawn with one or more brush strokes that vary their appearance to represent the element's attribute values. The result is a nonphotorealistic visualization of information stored in the dataset. Our research extends existing glyph-based and nonphotorealistic techniques by applying perceptual guidelines to build an effective representation of the underlying data. The nonphotorealistic properties the strokes employ are selected from studies of the history and theory of Impressionist art. We show that these properties are similar to visual features that are detected by the low-level human visual system. This correspondence allows us to manage the strokes to produce perceptually salient visualizations. Psychophysical experiments confirm a strong relationship between the expressive power of our nonphotorealistic properties and previous findings on the use of perceptual color and texture patterns for data display. Results from these studies are used to produce effective nonphotorealistic visualizations. We conclude by applying our techniques to a large, multidimensional weather dataset to demonstrate their viability in a practical, real-world setting.

Proceedings Photorealism or/and Non-Photorealism in Augmented Reality
Michael Haller.
ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry, pp. 189--196, Singapore, 2004. [BibTeX]

Article Physically based virtual painting
Ming C. Lin, William Baxter, Vincent Scheib, Jeremy Wendt.
Communications of the ACM - Interactive immersion in 3D graphics, Vol. 47, No. 8, pp. 40--47, August, 2004. [BibTeX]

PhD Thesis Physically-Based Modeling Techniques for Interactive Digital Painting
William Baxter.
University of North Carolina, Department of Computer Science, 2004. [BibTeX]

Proceedings PointWorks: Abstraction and Rendering of Sparsely Scanned Outdoor Environments
Hui Xu, Nathan Gossett, Baoquan Chen.
Rendering Techniques 2004 (Eurographics Symposium on Rendering), ACM Press, 2004. [BibTeX]

Misc Procedural Image Processing for Non-photorealistic Rendering and Visualization
Xiaoru Yuan.
Presentation Slides, November 11, 2004. [BibTeX]

Proceedings Programmable Style for NPR Line Drawing
Stephane Grabli, Emmanuel Turquin, Frédo Durand, François X. Sillion.
Rendering Techniques 2004 (Eurographics Symposium on Rendering), ACM Press, 2004. [BibTeX]

Proceedings Real Time Loose and Sketchy Rendering in Hardware
Son Ni Ho, Ryoichi Komiya.
Proceedings of the 20th Spring Conference on Computer Graphics, pp. 83--88, Budmerice, Slovakia, 2004. [BibTeX]

Proceedings Real-Time Cartoon Rendering of Smoke
Morgan McGuire, Andi Fein, Colin Hartnett.
SIGGRAPH 2004 Poster Session, Los Angeles, CA, 2004. [BibTeX]

Proceedings Real-Time Painterly Rendering for MR Applications
Michael Haller, Daniel Sperl.
2nd international conference on Computer graphics and interactive techniques in Austalasia and Southe East Asia, pp. 30--38, 2004. [BibTeX]

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