Pen-and-Ink for BlobTree Implicit Models
Kevin Foster, Pauline Jepp, Brian Wyvill, Mario Costa Sousa, Callum Galbraith, Joaquim A. Jorge.
Computer Graphics Forum, Vol. 24, No. 3, pp. 267--276,
2005. [BibTeX]
Physical Modeling of "Xuan" Paper in the Simulation of Chinese Ink-Wash Drawing
Mei-jun Sun, Jizhou Sun, Bin Yun.
International Conference on Computer Graphics, Imaging and Visualization (CGIV'05), pp. 317--322,
2005. [BibTeX]
Pointillist and Glyph-Based Visualization of Nanoparticles in Formation
Patrick Coleman Saunders, Victoria Interrante, S.C. Garrick.
Eurographics - IEEE VGTC Symposium on Visualization, pp. 169--176,
2005. [BibTeX]
Precise Ink Illustrations of Polygonal Models
Kevin Foster.
University of Calgary, March,
2005. [BibTeX]
Real-Time 3D Artistic Rendering System
Author(s): Tong-Yee Lee, Shaur-Uei Yan, Yong-Nien Chen, Ming-Te Chi.
Proceedings: Knowledge-Based Intelligent Information and Engineering Systems: 9th International Conference (KES'05), Vol. 3683, Lecture Notes in Computer Science, pp. 456--462, Melbourne, Australia, September 14-16,
2005.
[BibTeX] [DOI]
Abstract:
This paper presents an artistic rendering system for generating 3D images of Chinese paintings using graphics hardware. The user can adjust suitable parameters flexibly to generate different brush styles as his/her hobby, and see rendering results in real time. In this system, we propose a hardware-accelerated method to draw Chinese painting strokes efficiently along visible silhouettes. Three-dimensional texture and multi-texture from normal graphics hardware is used to speed up generating various brushes with Chinese painting stylized strokes. The features of the traditional Chinese painting such as ink diffusion and moisture effects are simulated. Several examples of aesthetically pleasing Chinese-paintings rendered from 3D models are demonstrated using the proposed method.
Real-time cartoon animation of smoke
Haitao He, Duanqing Xu.
Computer Animation and Virtual Worlds, Vol. 16, No. 3-4, pp. 441--449, September,
2005. [BibTeX]
Real-time Cartoon-like Stylization of AR Video Streams on the GPU
Jan Fischer, Dirk Bartz.
Wilhelm Schickard Institute for Computer Science, University of Tübingen, No. WSI-2005-18, Germany, September,
2005. [BibTeX]
Real-Time Non-Photorealistic Rendering Techniques for Illustrating 3D Scenes and their Dynamics
Marc Nienhaus.
University of Potsdam, Germany, June,
2005. [BibTeX]
Real-time Simulation of Thin Paint Media
Tom Van Laerhoven, Frank Van Reeth.
SIGGRAPH2005 sketch, Los Angeles, July 31-Aug 2,
2005. [BibTeX]
Real-time simulation of watery paint
Tom Van Laerhoven, Frank Van Reeth.
Computer Animation and Virtual Worlds, Vol. 16, No. 3-4, pp. 429--439, September,
2005. [BibTeX]