Non-Photorealistic Computer Graphics Library

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Found 117 item(s) authored in "2005".
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Article Pen-and-Ink for BlobTree Implicit Models
Kevin Foster, Pauline Jepp, Brian Wyvill, Mario Costa Sousa, Callum Galbraith, Joaquim A. Jorge.
Computer Graphics Forum, Vol. 24, No. 3, pp. 267--276, 2005. [BibTeX]

Proceedings Physical Modeling of "Xuan" Paper in the Simulation of Chinese Ink-Wash Drawing
Mei-jun Sun, Jizhou Sun, Bin Yun.
International Conference on Computer Graphics, Imaging and Visualization (CGIV'05), pp. 317--322, 2005. [BibTeX]

Proceedings Pointillist and Glyph-Based Visualization of Nanoparticles in Formation
Patrick Coleman Saunders, Victoria Interrante, S.C. Garrick.
Eurographics - IEEE VGTC Symposium on Visualization, pp. 169--176, 2005. [BibTeX]

Master Thesis Precise Ink Illustrations of Polygonal Models
Kevin Foster.
University of Calgary, March, 2005. [BibTeX]

Proceedings Real-Time 3D Artistic Rendering System
Tong-Yee Lee, Shaur-Uei Yan, Yong-Nien Chen, Ming-Te Chi.
Knowledge-Based Intelligent Information and Engineering Systems: 9th International Conference (KES'05), Vol. 3683, Lecture Notes in Computer Science, pp. 456--462, Melbourne, Australia, September 14-16, 2005. [BibTeX]

Article Real-time cartoon animation of smoke
Haitao He, Duanqing Xu.
Computer Animation and Virtual Worlds, Vol. 16, No. 3-4, pp. 441--449, September, 2005. [BibTeX]

Technical Report Real-time Cartoon-like Stylization of AR Video Streams on the GPU
Jan Fischer, Dirk Bartz.
Wilhelm Schickard Institute for Computer Science, University of Tübingen, No. WSI-2005-18, Germany, September, 2005. [BibTeX]

PhD Thesis Real-Time Non-Photorealistic Rendering Techniques for Illustrating 3D Scenes and their Dynamics
Marc Nienhaus.
University of Potsdam, Germany, June, 2005. [BibTeX]

Proceedings Real-time Simulation of Thin Paint Media
Tom Van Laerhoven, Frank Van Reeth.
SIGGRAPH2005 sketch, Los Angeles, July 31-Aug 2, 2005. [BibTeX]

Article Real-time simulation of watery paint

Author(s): Tom Van Laerhoven, Frank Van Reeth.
Article: Computer Animation and Virtual Worlds, Vol. 16, No. 3-4, pp. 429--439, September, 2005.
[BibTeX] Find this paper on Google

Abstract:
Existing work on applications for thin watery paint is mostly focused on automatic generation of painterly-style images from input images, ignoring the fact that painting is a process that intuitively should be interactive. Efforts to create real-time interactive systems are limited to a single paint medium and results often suffer from a trade-off between real-timeness and simulation complexity. We report on the design of a new system that allows the real-time, interactive creation of images with thin watery paint. We mainly target the simulation of watercolor, but the system is also capable of simulating gouache and Oriental black ink. The motion of paint is governed by both physically based and heuristic rules in a layered canvas design. A final image is rendered by optically composing the layers using the Kubelka-Munk diffuse reflectance model. All algorithms that participate in the dynamics phase and the rendering phase of the simulation are implemented on graphics hardware. Images made with the system contain the typical effects that can be recognized in images produced with real thin paint, like the dark-edge effect, watercolor glazing, wet-on-wet painting and the use of different pigment types.

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