Non-Photorealistic Computer Graphics Library

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Found 117 item(s) authored in "2005".
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Article Pen-and-Ink for BlobTree Implicit Models
Kevin Foster, Pauline Jepp, Brian Wyvill, Mario Costa Sousa, Callum Galbraith, Joaquim A. Jorge.
Computer Graphics Forum, Vol. 24, No. 3, pp. 267--276, 2005. [BibTeX]

Proceedings Physical Modeling of "Xuan" Paper in the Simulation of Chinese Ink-Wash Drawing
Mei-jun Sun, Jizhou Sun, Bin Yun.
International Conference on Computer Graphics, Imaging and Visualization (CGIV'05), pp. 317--322, 2005. [BibTeX]

Proceedings Pointillist and Glyph-Based Visualization of Nanoparticles in Formation

Author(s): Patrick Coleman Saunders, Victoria Interrante, S.C. Garrick.
Proceedings: Eurographics - IEEE VGTC Symposium on Visualization, pp. 169--176, 2005.
[BibTeX] Find this paper on Google

Abstract:
In this paper we offer new, texture-based methods for the visualization of multivariate data. These methods aim to more effectively convey the results of calculations simulating the formation of nanoparticles in turbulent flows. In these simulations, an entire distribution of nanoparticles is computed at every point across a two-dimensional slice of the data space, for every time step. Previous visualization methods have relied on multiple separate images to convey summary statistics about the datasets, including mean diameter and standard deviation of particle sizes. We introduce new methods based on texture which aim to enable the integrated understanding of the entire distribution of values at each point across the domain in terms of both summary statistics at each point and particle counts for various sizes of particles. Pointillism is used to represent the data at each point across the data range as a high-resolution texture. Circular glyphs can also be used to form a more discrete, spot-based texture, in which different characteristics of the distribution are encoded in various features of the spots.

Master Thesis Precise Ink Illustrations of Polygonal Models
Kevin Foster.
University of Calgary, March, 2005. [BibTeX]

Proceedings Real-Time 3D Artistic Rendering System
Tong-Yee Lee, Shaur-Uei Yan, Yong-Nien Chen, Ming-Te Chi.
Knowledge-Based Intelligent Information and Engineering Systems: 9th International Conference (KES'05), Vol. 3683, Lecture Notes in Computer Science, pp. 456--462, Melbourne, Australia, September 14-16, 2005. [BibTeX]

Article Real-time cartoon animation of smoke
Haitao He, Duanqing Xu.
Computer Animation and Virtual Worlds, Vol. 16, No. 3-4, pp. 441--449, September, 2005. [BibTeX]

Technical Report Real-time Cartoon-like Stylization of AR Video Streams on the GPU
Jan Fischer, Dirk Bartz.
Wilhelm Schickard Institute for Computer Science, University of Tübingen, No. WSI-2005-18, Germany, September, 2005. [BibTeX]

PhD Thesis Real-Time Non-Photorealistic Rendering Techniques for Illustrating 3D Scenes and their Dynamics
Marc Nienhaus.
University of Potsdam, Germany, June, 2005. [BibTeX]

Proceedings Real-time Simulation of Thin Paint Media
Tom Van Laerhoven, Frank Van Reeth.
SIGGRAPH2005 sketch, Los Angeles, July 31-Aug 2, 2005. [BibTeX]

Article Real-time simulation of watery paint
Tom Van Laerhoven, Frank Van Reeth.
Computer Animation and Virtual Worlds, Vol. 16, No. 3-4, pp. 429--439, September, 2005. [BibTeX]

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