Non-Photorealistic Computer Graphics Library

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Found 117 item(s) authored in "2005".
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Article Pen-and-Ink for BlobTree Implicit Models
Kevin Foster, Pauline Jepp, Brian Wyvill, Mario Costa Sousa, Callum Galbraith, Joaquim A. Jorge.
Computer Graphics Forum, Vol. 24, No. 3, pp. 267--276, 2005. [BibTeX]

Proceedings Physical Modeling of "Xuan" Paper in the Simulation of Chinese Ink-Wash Drawing
Mei-jun Sun, Jizhou Sun, Bin Yun.
International Conference on Computer Graphics, Imaging and Visualization (CGIV'05), pp. 317--322, 2005. [BibTeX]

Proceedings Pointillist and Glyph-Based Visualization of Nanoparticles in Formation
Patrick Coleman Saunders, Victoria Interrante, S.C. Garrick.
Eurographics - IEEE VGTC Symposium on Visualization, pp. 169--176, 2005. [BibTeX]

Master Thesis Precise Ink Illustrations of Polygonal Models
Kevin Foster.
University of Calgary, March, 2005. [BibTeX]

Proceedings Real-Time 3D Artistic Rendering System
Tong-Yee Lee, Shaur-Uei Yan, Yong-Nien Chen, Ming-Te Chi.
Knowledge-Based Intelligent Information and Engineering Systems: 9th International Conference (KES'05), Vol. 3683, Lecture Notes in Computer Science, pp. 456--462, Melbourne, Australia, September 14-16, 2005. [BibTeX]

Article Real-time cartoon animation of smoke
Haitao He, Duanqing Xu.
Computer Animation and Virtual Worlds, Vol. 16, No. 3-4, pp. 441--449, September, 2005. [BibTeX]

Technical Report Real-time Cartoon-like Stylization of AR Video Streams on the GPU
Jan Fischer, Dirk Bartz.
Wilhelm Schickard Institute for Computer Science, University of Tübingen, No. WSI-2005-18, Germany, September, 2005. [BibTeX]

PhD Thesis Real-Time Non-Photorealistic Rendering Techniques for Illustrating 3D Scenes and their Dynamics
Marc Nienhaus.
University of Potsdam, Germany, June, 2005. [BibTeX]

Proceedings Real-time Simulation of Thin Paint Media

Author(s): Tom Van Laerhoven, Frank Van Reeth.
Proceedings: SIGGRAPH2005 sketch, Los Angeles, July 31-Aug 2, 2005.
[BibTeX] Find this paper on Google

Abstract:
The possibility of experimenting with various techniques and paint media, as well as the ability of introducing a wide range of digital tools, makes a digital equivalent of the traditional painting process a valuable asset for both novices and experienced artists. Existing work on applications for thin watery paint is mainly focused on automatic generation of painterly-style images from input images, ignoring the fact that painting is a process that intuitively should be interactive. Efforts to create real-time interactive systems are limited to a single paint medium and results often suffer from a trade-off between real-timeness and simulation complexity. We present an application for real-time interactive creation of images with thin watery paint, including watercolor, gouache and Chinese ink. Our canvas model adopts stable fluid dynamics algorithms to transfer pigment densities and water quantities on top of the canvas. Heuristic rules handle the deposition of pigment within the irregularities of the canvas surface, as well as the evaporation, absorption and capillary diffusion of water inside the canvas structure. We extend our previous work on a parallel implementation [Van Laerhoven et al. 2004] with a new approach suitable for graphics hardware, the Kubelka-Munk diffuse reflectance model and the capability to produce paintings with paint media related to watercolor, like gouache and Chinese ink. The application can also generate animated paintings from stroke curve data.

Article Real-time simulation of watery paint
Tom Van Laerhoven, Frank Van Reeth.
Computer Animation and Virtual Worlds, Vol. 16, No. 3-4, pp. 429--439, September, 2005. [BibTeX]

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