Pen-and-Ink for BlobTree Implicit Models
Kevin Foster, Pauline Jepp, Brian Wyvill, Mario Costa Sousa, Callum Galbraith, Joaquim A. Jorge.
Computer Graphics Forum, Vol. 24, No. 3, pp. 267--276,
2005. [BibTeX]
Physical Modeling of "Xuan" Paper in the Simulation of Chinese Ink-Wash Drawing
Mei-jun Sun, Jizhou Sun, Bin Yun.
International Conference on Computer Graphics, Imaging and Visualization (CGIV'05), pp. 317--322,
2005. [BibTeX]
Pointillist and Glyph-Based Visualization of Nanoparticles in Formation
Patrick Coleman Saunders, Victoria Interrante, S.C. Garrick.
Eurographics - IEEE VGTC Symposium on Visualization, pp. 169--176,
2005. [BibTeX]
Precise Ink Illustrations of Polygonal Models
Kevin Foster.
University of Calgary, March,
2005. [BibTeX]
Real-Time 3D Artistic Rendering System
Tong-Yee Lee, Shaur-Uei Yan, Yong-Nien Chen, Ming-Te Chi.
Knowledge-Based Intelligent Information and Engineering Systems: 9th International Conference (KES'05), Vol. 3683, Lecture Notes in Computer Science, pp. 456--462, Melbourne, Australia, September 14-16,
2005. [BibTeX]
Real-time cartoon animation of smoke
Haitao He, Duanqing Xu.
Computer Animation and Virtual Worlds, Vol. 16, No. 3-4, pp. 441--449, September,
2005. [BibTeX]
Real-time Cartoon-like Stylization of AR Video Streams on the GPU
Jan Fischer, Dirk Bartz.
Wilhelm Schickard Institute for Computer Science, University of Tübingen, No. WSI-2005-18, Germany, September,
2005. [BibTeX]
Real-Time Non-Photorealistic Rendering Techniques for Illustrating 3D Scenes and their Dynamics
Marc Nienhaus.
University of Potsdam, Germany, June,
2005. [BibTeX]
Real-time Simulation of Thin Paint Media
Author(s): Tom Van Laerhoven, Frank Van Reeth.
Proceedings: SIGGRAPH2005 sketch, Los Angeles, July 31-Aug 2,
2005.
[BibTeX]
Abstract:
The possibility of experimenting with various techniques and paint
media, as well as the ability of introducing a wide range of digital
tools, makes a digital equivalent of the traditional painting process
a valuable asset for both novices and experienced artists. Existing
work on applications for thin watery paint is mainly focused on
automatic generation of painterly-style images from input images,
ignoring the fact that painting is a process that intuitively should
be interactive. Efforts to create real-time interactive systems are
limited to a single paint medium and results often suffer from a
trade-off between real-timeness and simulation complexity.
We present an application for real-time interactive creation of images
with thin watery paint, including watercolor, gouache and Chinese
ink. Our canvas model adopts stable fluid dynamics algorithms
to transfer pigment densities and water quantities on top of the canvas.
Heuristic rules handle the deposition of pigment within the
irregularities of the canvas surface, as well as the evaporation, absorption
and capillary diffusion of water inside the canvas structure.
We extend our previous work on a parallel implementation
[Van Laerhoven et al. 2004] with a new approach suitable for graphics
hardware, the Kubelka-Munk diffuse reflectance model and the
capability to produce paintings with paint media related to watercolor,
like gouache and Chinese ink. The application can also generate
animated paintings from stroke curve data.
Real-time simulation of watery paint
Tom Van Laerhoven, Frank Van Reeth.
Computer Animation and Virtual Worlds, Vol. 16, No. 3-4, pp. 429--439, September,
2005. [BibTeX]