Non-Photorealistic Computer Graphics Library

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Found 134 item(s) authored in "2004".
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Article Non-photorealistic Camera: Depth Edge Detection and Stylized Rendering using Multi-Flash Imaging
Ramesh Raskar, Kar-han Tan, Rogerio Feris, Jingyi Yu, Matthew Turk.
ACM Transactions on Graphics, Vol. 23, No. 3, pp. 679--688, 2004. [BibTeX]

Proceedings Non-Photorealistic Outdoor Scene Rendering: Techniques and Application
Irene Liew Suet Fun, Mohd Shahrizal Sunar, Abdullah Bade.
International Conference on Computer Graphics, Imaging and Visualization. (CGIV 2004), pp. 215--221, 26-29 July, 2004. [BibTeX]

Proceedings Non-Photorealistic Real-Time Rendering of Characteristic Faces
Thomas Luft, Oliver Deussen.
12th Pacific Conference on Computer Graphics and Applications (PG'04), 2004. [BibTeX]

Article Non-Photorealistic Rendering for Aesthetic Virtual Environments

Author(s): Chung-Ming Wang, Jiunn-Shyan Lee.
Article: Journal of Information Science and Engineering, Vol. 20, No. 5, pp. 923--948, September, 2004.
[BibTeX] Find this paper on Google

Abstract:
The line integral convolution (LIC) method, originally developed for imaging vector fields in scientific visualization, has the potential to produce images with directional characteristics. In this paper, we present four techniques to explore the use of LIC in generating images in the style of the Impressionists. In particular, we develop an Impressionist Line Integral Convolution algorithm (ILIC) to generate images with impressionist styles. This algorithm takes advantage of directional information given by a photographic image, incorporates a shading technique to blend cool and warm colors into the image, and finally applies the revised LIC method to imitate artists, paintings done in impressionist styles. Furthermore, we propose a color fidelity technique, which takes advantage of the cool-to-warm scheme, initiating artists' conventional painting to enhance visual depth perception. We also present an information preservation technique, which quantifies image details to control the convolution length, making it possible to preserve subtle information during the convolution process. Finally, we demonstrate a top-down sampling technique, where a series of artistic mip-maps is generated to construct aesthetic virtual environments. These maps provide constant strokes with directional cues, thus achieving frame-to-frame coherence in an interactive walkthrough system. Both the silhouette drawing and tour into the picture (TIP) approaches are employed to enhance the user's immersion in a virtual world. The experimental results demonstrate the merits of our techniques in generating images in impressionist styles and constructing an interactive walkthrough system that provides an immersion experience rendered in painting styles.

Proceedings Non-photorealistic rendering from multiple images
Alberto Bartesaghi, Guillermo Sapiro, Tom Malzbender, Dan Gelb.
IEEE International Conference on Image Processing (ICIP04), pp. 2403--2406, Singapore, October 24-27, 2004. [BibTeX]

Proceedings Non-Photorealistic Rendering of Hair for Animated Cartoons
Martin Côté, Pierre-Marc Jodoin, Charles Donohue, Victor Ostromoukhov.
GRAPHICON 04, 2004. [BibTeX]

Article Non-Photorealistic Rendering Techniques for Motion in Computer Games
Michael Haller, Christian Hanl, Jeremiah Diephuis.
ACM Computers in Entertainment (CIE), Vol. 2, No. 4, pp. 11--11, October, 2004. [BibTeX]

Proceedings Paint Inspired Color Mixing and Compositing for Visualization
Nathan Gossett, Baoquan Chen.
IEEE Symposium on Information Visualization (INFOVIS'04), pp. 113--118, October, 2004. [BibTeX]

Proceedings Painterly Rendering Controlled by Multiscale Image Features
Levente Kovács, Tamás Szirányi.
Proceedings of the 20th Spring Conference on Computer Graphics (SCCG'04), pp. 177--184, Budmerice, Slovakia, 2004. [BibTeX]

Proceedings Pattern Oriented Remeshing for Celtic Design
Matthew Kaplan, Emil Praun, Elaine Cohen.
12th Pacific Conference on Computer Graphics and Applications (PG'04), Seoul, Korea, 2004. [BibTeX]

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