Non-photorealistic Camera: Depth Edge Detection and Stylized Rendering using Multi-Flash Imaging
Ramesh Raskar, Kar-han Tan, Rogerio Feris, Jingyi Yu, Matthew Turk.
ACM Transactions on Graphics, Vol. 23, No. 3, pp. 679--688,
2004. [BibTeX]
Non-Photorealistic Outdoor Scene Rendering: Techniques and Application
Author(s): Irene Liew Suet Fun, Mohd Shahrizal Sunar, Abdullah Bade.
Proceedings: International Conference on Computer Graphics, Imaging and Visualization. (CGIV 2004), pp. 215--221, 26-29 July,
2004.
[BibTeX] [DOI]
Abstract:
Many researches in Non-Photorealistic Rendering
(NPR) have been done to investigate a variety of
techniques to simulate the styles of hand-drawn artists.
Many applications in industrial, architectural, animated
film production, technical design, and computer graphics
designs have focused on rendering 3D models to depict
non-photorealism. Most of them are based on rendering
characters and object-based. This paper investigates on
non-photorealistic rendering techniques for 3D outdoor
scenes. Outdoor scene composed of a large extent of
natural phenomena of landscapes, plants, trees,
mountains, buildings, and many more. Techniques
discussed in this paper include silhouette and cartoonshaded
renderings. Silhouette rendering implements
Brute Force approach to determine the silhouette edges.
Cel-shading algorithm in cartoon rendering renders the
objects in the scene by manipulating directional or
positional lightings with texture-shaded to give the scene
cartoon look.
Non-Photorealistic Real-Time Rendering of Characteristic Faces
Thomas Luft, Oliver Deussen.
12th Pacific Conference on Computer Graphics and Applications (PG'04),
2004. [BibTeX]
Non-Photorealistic Rendering for Aesthetic Virtual Environments
Chung-Ming Wang, Jiunn-Shyan Lee.
Journal of Information Science and Engineering, Vol. 20, No. 5, pp. 923--948, September,
2004. [BibTeX]
Non-photorealistic rendering from multiple images
Alberto Bartesaghi, Guillermo Sapiro, Tom Malzbender, Dan Gelb.
IEEE International Conference on Image Processing (ICIP04), pp. 2403--2406, Singapore, October 24-27,
2004. [BibTeX]
Non-Photorealistic Rendering of Hair for Animated Cartoons
Martin Côté, Pierre-Marc Jodoin, Charles Donohue, Victor Ostromoukhov.
GRAPHICON 04,
2004. [BibTeX]
Non-Photorealistic Rendering Techniques for Motion in Computer Games
Michael Haller, Christian Hanl, Jeremiah Diephuis.
ACM Computers in Entertainment (CIE), Vol. 2, No. 4, pp. 11--11, October,
2004. [BibTeX]
Paint Inspired Color Mixing and Compositing for Visualization
Nathan Gossett, Baoquan Chen.
IEEE Symposium on Information Visualization (INFOVIS'04), pp. 113--118, October,
2004. [BibTeX]
Painterly Rendering Controlled by Multiscale Image Features
Levente Kovács, Tamás Szirányi.
Proceedings of the 20th Spring Conference on Computer Graphics (SCCG'04), pp. 177--184, Budmerice, Slovakia,
2004. [BibTeX]
Pattern Oriented Remeshing for Celtic Design
Matthew Kaplan, Emil Praun, Elaine Cohen.
12th Pacific Conference on Computer Graphics and Applications (PG'04), Seoul, Korea,
2004. [BibTeX]