Non-photorealistic Camera: Depth Edge Detection and Stylized Rendering using Multi-Flash Imaging
Ramesh Raskar, Kar-han Tan, Rogerio Feris, Jingyi Yu, Matthew Turk.
ACM Transactions on Graphics, Vol. 23, No. 3, pp. 679--688,
2004. [BibTeX]
Non-Photorealistic Outdoor Scene Rendering: Techniques and Application
Irene Liew Suet Fun, Mohd Shahrizal Sunar, Abdullah Bade.
International Conference on Computer Graphics, Imaging and Visualization. (CGIV 2004), pp. 215--221, 26-29 July,
2004. [BibTeX]
Non-Photorealistic Real-Time Rendering of Characteristic Faces
Thomas Luft, Oliver Deussen.
12th Pacific Conference on Computer Graphics and Applications (PG'04),
2004. [BibTeX]
Non-Photorealistic Rendering for Aesthetic Virtual Environments
Chung-Ming Wang, Jiunn-Shyan Lee.
Journal of Information Science and Engineering, Vol. 20, No. 5, pp. 923--948, September,
2004. [BibTeX]
Non-photorealistic rendering from multiple images
Author(s): Alberto Bartesaghi, Guillermo Sapiro, Tom Malzbender, Dan Gelb.
Proceedings: IEEE International Conference on Image Processing (ICIP04), pp. 2403--2406, Singapore, October 24-27,
2004.
[BibTeX]
Abstract:
A new paradigm for automatic non-photorealistic rendering
(NPR) is introduced in this paper. Existing NPR approaches
can be categorized in two groups depending on the type of
input they use: image based and object based. Using multiple
images as input to the NPR scheme, we propose a novel
hybrid model that simultaneously uses information from the
image and object domains. The benefit not only comes from
combining the features of each approach, but most important,
it minimizes the need for manual or user assisted tasks
in extracting scene features and geometry, as employed in
virtually all state-of-the-art NPR approaches. We describe
a particular implementation of such an hybrid system and
present a number of automatically generated pen-and-ink
style drawings. This work then shows how to use and extend
well developed techniques in computer vision to address
fundamental problems in image representation and rendering.
Non-Photorealistic Rendering of Hair for Animated Cartoons
Martin Côté, Pierre-Marc Jodoin, Charles Donohue, Victor Ostromoukhov.
GRAPHICON 04,
2004. [BibTeX]
Non-Photorealistic Rendering Techniques for Motion in Computer Games
Michael Haller, Christian Hanl, Jeremiah Diephuis.
ACM Computers in Entertainment (CIE), Vol. 2, No. 4, pp. 11--11, October,
2004. [BibTeX]
Paint Inspired Color Mixing and Compositing for Visualization
Nathan Gossett, Baoquan Chen.
IEEE Symposium on Information Visualization (INFOVIS'04), pp. 113--118, October,
2004. [BibTeX]
Painterly Rendering Controlled by Multiscale Image Features
Levente Kovács, Tamás Szirányi.
Proceedings of the 20th Spring Conference on Computer Graphics (SCCG'04), pp. 177--184, Budmerice, Slovakia,
2004. [BibTeX]
Pattern Oriented Remeshing for Celtic Design
Matthew Kaplan, Emil Praun, Elaine Cohen.
12th Pacific Conference on Computer Graphics and Applications (PG'04), Seoul, Korea,
2004. [BibTeX]