Interactive Silhouette Rendering for Point-Based Models
Hui Xu, Minh X. Nguyen, Xiaoru Yuan, Baoquan Chen.
Proceedings of Symposium On Point Based Graphics, ETH Zurich, Switzerland, June 2-4,
2004. [BibTeX]
Interactive Stylized Silhouette for Point-Sampled Geometry
Nordin Zakaria, Hans-Peter Seidel.
2nd international conference on Computer graphics and interactive techniques in Austalasia and Southe East Asia, pp. 242--249,
2004. [BibTeX]
Is That a Smile? Gaze-Dependent Facial Expressions
Vidya Setlur, Bruce Gooch.
3rd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'04), Annecy, France,
2004. [BibTeX]
Messa di Voce
Golan Levin, Zachary Lieberman.
Report describing Messa di Voce,
2004. [BibTeX]
Methods for Exploring Expressive Stance
Michael Neff, Eugene L. Fiume.
Eurographics Symposium on Computer Animation,
2004. [BibTeX]
Modelling and Animating Cartoon Hair with NURBS Surfaces
Paul Noble, Wen Tang.
Computer Graphics International (CGI'04), pp. 60--67, June,
2004. [BibTeX]
Motion Doodles: An Interface for Sketching Character Motion
Matthew Thorne, David Burke, Michiel van de Panne.
ACM SIGGRAPH 2004,
2004. [BibTeX]
Mouthbrush: Drawing and Painting by Hand and Mouth
Chi-ho Chan, Michael J. Lyons, Nobuji Tetsutani.
5th international conference on Multimodal interfaces, Poster Session, pp. 277--280,
2004. [BibTeX]
MultiCam: A System for Interactive Rendering of Abstract Digital Images
Jeffrey Smith, Ergun Akleman, Richard Davison, John Keyser.
Bridges: Mathematical Connections in Art, Music, and Science 2004, pp. 265--272, Winfield, Kansas, August,
2004. [BibTeX]
Non-Photorealistic 3-D Facial Animation on the PDA based on Facial Expression Recognition
Author(s): Soo-Mi Choi, Yong-Guk Kim, Don-Soo Lee, Sung-Oh Lee, Gwi-Tae Park.
Proceedings: International Symposium on Smart Graphics,
2004.
[BibTeX]
Abstract:
This paper presents a facial expression recognition-synthesis system. In the front, it detects a facial area within the given image and then classifies its facial expression into 7 emotional weightings. Such weighting information, transmitted to the PDA via a mobile network, is used for non-photorealistic fa-cial expression animation. The cartoon-like shading method, adopted as a non-photorealistic 3-D technique, is developed to render a 3-D avatar that conveys a familiar and yet unique facial character, even without employing extensive polygons. We found that facial expression animation using emotional curves is more effective in expressing the timing of an expression comparing to the lin-ear interpolation method. The present emotional avatar embedded on a mobile platform can be used in the cyberspace.