Non-Photorealistic Computer Graphics Library

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Found 117 item(s) authored in "2005".
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Proceedings Interactive Sketch Generation
Hyung Woo Kang, Wenjie He, Charles K. Chui, Uday K. Chakraborty.
13th Pacific Conference on Computer Graphics and Applications (PG'05), 2005. [BibTeX]

Proceedings Interactive Vector Fields for Painterly Rendering.
Sven C. Olsen, Bruce A. Maxwell, Bruce Gooch.
Graphics Interface (GI'05), pp. 241--247, 2005. [BibTeX]

Proceedings Interactive Watercolor Animations
Thomas Luft, Oliver Deussen.
13th Pacific Conference on Computer Graphics and Applications (PG'05), Macau, October 12-14th, 2005. [BibTeX]

Proceedings Isoluminant Color Picking for Non-Photorealistic Rendering
Trân-Quân Luong, Ankush Seth, Allison W. Klein, Jason Lawrence.
Graphics Interface (GI'05), pp. 233--240, June, 2005. [BibTeX]

Article Label Layout for Interactive 3D Illustrations
Kamran Ali, Knut Hartmann, Thomas Strothotte.
WSCG (Journal Papers), Vol. 13, No. 1-3, pp. 1--8, 2005. [BibTeX]

Misc Line Drawings from 3D Models
Szymon Rusinkiewicz, Doug DeCarlo, Adam Finkelstein.
Course Notes, SIGGRAPH 2005 Course 7, July, 2005. [BibTeX]

Proceedings Line Drawings from Volume Data
Michael Burns, Janek Klawe, Szymon Rusinkiewicz, Adam Finkelstein, Doug DeCarlo.
SIGGRAPH '05, August, 2005. [BibTeX]

Proceedings More Optimal Strokes for NPR Sketching

Author(s): John Peter Lewis, Nickson Fong, Xie XueXiang, Hock Soon Seah, Feng Tian.
Proceedings: 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia (GRAPHITE'05), pp. 47--50, Dunedin, New Zealand, 2005.
[BibTeX] [DOI] Find this paper on Google

Abstract:
Sketching is a drawing style where approximations and successive refinement in the drawing process are evident. The approximation of contours in sketching involves multiple overlapping strokes that are relatively long in regions of low curvature and shorter in high-curvature areas, yet unimportant high-curvature details are omitted in the initial stages of a sketch. Rendering contours with a single long stroke does not capture the feel of a sketch, and a simple strategy of breaking strokes at curvature maxima is easily confused by unimportant details and noise. We address the contour breaking problem for sketching by clustering samples of the contour based on proximity and orientation, making use of a global clustering algorithm (normalized cuts). The strokes generated by this approach qualitatively resemble those produced by real artists, and the successive approximation effect seen in sketching can be simulated by employing our approach at a succession of scales (increasing the number of clusters).

Proceedings Motion Analysis in Video: Dolls, Dynamic Cues and Modern Art
John P. Collomosse, Peter M. Hall.
2nd International Conference on Vision, Video and Graphics (VVG '05), pp. 109--116, July, 2005. [BibTeX]

Article MoXi: Real-Time Ink Dispersion in Absorbent Paper
Nelson Siu-Hang Chu, Chiew-Lan Tai.
ACM Transactions on Graphics, Vol. 24, No. 3, August, 2005. [BibTeX]

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