Non-Photorealistic Computer Graphics Library

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Found 134 item(s) authored in "2004".
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Proceedings Image-Based Stereoscopic Painterly Rendering
Efstathios Stavrakis, Margrit Gelautz.
Rendering Techniques 2004 (Proceedings of Eurographics Symposium on Rendering), pp. 53--60, Norrköping, Sweden, June, 2004. [BibTeX]
[PDF] [1.84MB]

Proceedings Image-space silhouettes for unprocessed models
Michael Ashikhmin.
Graphics Interface (GI'04), pp. 195--202, 2004. [BibTeX]

Proceedings IMPaSTo - A Realistic, Interactive Model for Paint
William Baxter, Jeremy Wendt, Ming C. Lin.
3rd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'04), pp. 45--56, June, 2004. [BibTeX]

Proceedings In-situ speech visualization in real-time interactive installation and performance
Golan Levin, Zachary Lieberman.
3rd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'04), pp. 7-14, 2004. [BibTeX]

Proceedings Interactive 3D Painting on Point-Sampled Objects
Bart Adams, Martin Wicke, Philip Dutré, Markus Gross, Mark Pauly, Matthias Teschner.
Eurographics Symposium on Point-Based Graphics 2004, Zurich, Switzerland, June 2-4, 2004. [BibTeX]

Unpublished Interactive Artificial Ant Colonies for Non-Photorealistic Rendering
Yann Semet, Una-May O'Reilly, Frédo Durand.
2004. [BibTeX]

Article Interactive color palette tools
Barbara J. Meier, Anne Morgan Spalter, David B. Karelitz.
IEEE Computer Graphics and Applications, Vol. 3, No. 24, pp. 64--72, 2004. [BibTeX]

Master Thesis Interactive crayon rendering for animation

Author(s): Howard Halstead.
Master Thesis: Texas A&M University, 2004.
[BibTeX] [DOI] Find this paper on Google

Abstract:
This thesis describes the design and implementation of an interactive, nonphotorealistic rendering system for three-dimensional computer animation. The system provides a two-dimensional interface for coloring successive frames of animation using a virtual crayon that emulates the appearance of hand-drawn wax crayons on textured paper. The crayon strokes automatically track and move with threedimensional objects in the animation to preserve temporal coherency of strokes from one frame to the next. The system is intended to be used as an interactive renderer in conjunction with third-party three-dimensional modeling and animation tools.

Proceedings Interactive Point-Based Painterly Rendering
Hiroaki Kawata, Alexandre Gouaillard, Takashi Kanai.
Third International Conference on Cyberworlds (CW'04), pp. 293--299, 2004. [BibTeX]

Proceedings Interactive Rendering of Suggestive Contours with Temporal Coherence
Doug DeCarlo, Adam Finkelstein, Szymon Rusinkiewicz.
3rd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'04), 2004. [BibTeX]

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