Image-Based Stereoscopic Painterly Rendering
Efstathios Stavrakis, Margrit Gelautz.
Rendering Techniques 2004 (Proceedings of Eurographics Symposium on Rendering), pp. 53--60, Norrköping, Sweden, June,
2004. [BibTeX]
[PDF] [1.84MB]
Image-space silhouettes for unprocessed models
Michael Ashikhmin.
Graphics Interface (GI'04), pp. 195--202,
2004. [BibTeX]
IMPaSTo - A Realistic, Interactive Model for Paint
Author(s): William Baxter, Jeremy Wendt, Ming C. Lin.
Proceedings: 3rd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'04), pp. 45--56, June,
2004.
[BibTeX]
Abstract:
We present a paint model for use in interactive painting
systems that captures a wide range of styles similar to oils or
acrylics. The model includes both a numerical simulation to recreate
the physical flow of paint and an optical model to mimic the
paint appearance.
Our physical model for paint is based on a conservative advection
scheme that simulates the basic dynamics of paint, augmented
with heuristics that model the remaining key properties needed for
painting. We allow one active wet layer, and an unlimited number
of dry layers, with each layer being represented as a height-field.
We represent paintings in terms of paint pigments rather than
RGB colors, allowing us to relight paintings under any fullspectrum
illuminant. We also incorporate an interactive implementation
of the Kubelka-Munk diffuse reflectance model, and use a
novel eight-component color space for greater color accuracy.
We have integrated our paint model into a prototype painting
system, with both our physical simulation and rendering algorithms
running as fragment programs on the graphics hardware. The system
demonstrates the model’s effectiveness in rendering a variety of
painting styles from semi-transparent glazes, to scumbling, to thick
impasto.
In-situ speech visualization in real-time interactive installation and performance
Golan Levin, Zachary Lieberman.
3rd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'04), pp. 7-14,
2004. [BibTeX]
Interactive 3D Painting on Point-Sampled Objects
Bart Adams, Martin Wicke, Philip Dutré, Markus Gross, Mark Pauly, Matthias Teschner.
Eurographics Symposium on Point-Based Graphics 2004, Zurich, Switzerland, June 2-4,
2004. [BibTeX]
Interactive Artificial Ant Colonies for Non-Photorealistic Rendering
Yann Semet, Una-May O'Reilly, Frédo Durand.
2004. [BibTeX]
Interactive color palette tools
Barbara J. Meier, Anne Morgan Spalter, David B. Karelitz.
IEEE Computer Graphics and Applications, Vol. 3, No. 24, pp. 64--72,
2004. [BibTeX]
Interactive crayon rendering for animation
Howard Halstead.
Texas A&M University,
2004. [BibTeX]
Interactive Point-Based Painterly Rendering
Hiroaki Kawata, Alexandre Gouaillard, Takashi Kanai.
Third International Conference on Cyberworlds (CW'04), pp. 293--299,
2004. [BibTeX]
Interactive Rendering of Suggestive Contours with Temporal Coherence
Doug DeCarlo, Adam Finkelstein, Szymon Rusinkiewicz.
3rd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'04),
2004. [BibTeX]