Non-Photorealistic Computer Graphics Library

[ home · search · about · links · contact · rss ] [ submit bibtex ] [ BookCite · NPR Books ]

User:

Pass:

Found 74 item(s) authored in "2001".
Pages [8]: Previous Page [3] [4] [5] [6] [7] [8] Next Page

Proceedings Speech-Driven Cartoon Animation with Emotions
Yan Li, Feng Yu, Ying-Qing Xu, Eric Chang, Heung-Yeung Shum.
ACM Multimedia, pp. 365--371, Ottawa, Canada, Sep-Oct, 2001. [BibTeX]

Proceedings Subdivision for Line Drawings
Bert Freudenberg.
2001. [BibTeX]

Proceedings Surface Drawing: Creating Organic 3D Shapes with the Hand and Tangible Tools
Steven Schkolne, Michael Pruett, Peter Schröder.
CHI 01, 2001. [BibTeX]

Proceedings Technical Illustration Based on Human-Like Approach
Weidong Geng, Monika Fleischmann, Hongfeng Yu, Yunhe Pan.
Computer Graphics International (CGI'01), pp. 0343, Hong Kong, China, July 03 - 06, 2001. [BibTeX]

Proceedings The Computer-Visualistik-Raum: veritable and inexpensive presentation of a virtual reconstruction
Bert Freudenberg, Maic Masuch, Niklas Röber, Thomas Strothotte.
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage (VAST '01), pp. 97--102, 2001. [BibTeX]

Proceedings The Lit Sphere: A Model for Capturing NPR Shading from Art

Author(s): Peter-Pike J. Sloan, William Martin, Amy A. Gooch, Bruce Gooch.
Proceedings: Graphics Interface (GI'01), June, 2001.
[BibTeX] Find this paper on Google

Abstract:
While traditional graphics techniques provide for the realistic display of three-dimensional objects, these methods often lack the flexibility to emulate expressive effects found in the works of artists such as Michelangelo and Cezanne. We introduce a technique for capturing custom artistic shading models from sampled art work. Our goal is to allow users to easily generate shading models which give the impression of light, depth, and material properties as accomplished by artists. Our system provides real-time feedback to immediately illustrate aesthetic choices in shading model design, and to assist the user in the exploration of novel viewpoints. We describe rendering algorithms which are easily incorporated into existing shaders, making non-photorealistic rendering of materials such as skin, metal, or even painted objects fast and simple. The flexibility of these methods for generating shading models enables users to portray a large range of materials as well as to capture the look and feel of a work of art. (Color images can be found at http://www.cs.utah.edu/npr/papers/LitSphere HTML.)

Master Thesis The Synthesis of Trees in Chinese Landscape Painting
Yu-Ru Lin.
Institute of Computer and Information Science, National Chiao-Tung University, 2001. [BibTeX]

Proceedings Tour Into the Picture using a Vanishing Line and its Extension to Panoramic Images
Hyung Woo Kang, Soon Hyoung Pyo, Ken Anjyo, Sung Yong Shin.
EUROGRAPHICS 2001, 2001. [BibTeX]

Misc Turning Images into Simple Line-Art
Samuel G. Noble.
Undergraduate Thesis, Reed College, December, 2001. [BibTeX]

Proceedings User-Guided Composition Effects for Art-Based Rendering
Michael A. Kowalski, John F. Hughes, Cynthia Beth Rubin, Jun Ohya.
2001 ACM Symposium on Interactive 3D Graphics, 2001. [BibTeX]

Visitors: 190993