Non-Photorealistic Computer Graphics Library

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Found 62 item(s) authored in "2006".
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Proceedings Segmentation-Based 3D Artistic Rendering
Alexander Kolliopoulos, Jack M. Wang, Aaron Hertzmann.
Eurographics Symposium on Rendering (EGSR'06), pp. 361--370, 2006. [BibTeX]

Proceedings State of the Art Non-Photorealistic Rendering (NPR) Techniques
Rezwan Sayeed, Toby Howard.
Theory and Practice of Computer Graphics 2006, pp. 89--98, 2006. [BibTeX]

Article Stroke Pattern Analysis and Synthesis
Pascal Barla, Simon Breslav, Joëlle Thollot, François X. Sillion, Lee Markosian.
Computer Graphics Forum, Vol. 25, No. 3, pp. 663--671, 2006. [BibTeX]

Proceedings Stylized and Abstract Painterly Rendering System Using a Multiscale Segmented Sphere Hierarchy
Ming-Te Chi, Tong-Yee Lee.
IEEE Transactions on Visualization and Computer Graphics, Vol. 12, No. 1, pp. 61--72, January/February, 2006. [BibTeX]

Proceedings Stylizing 2.5-D Video
Noah Snavely, C. Lawrence Zitnick, Sing Bing Kang, Michael F. Cohen.
NPAR '06: Proceedings of the 4th international symposium on Non-photorealistic animation and rendering, pp. 63--69, New York, NY, USA, June, ACM Press, 2006. [BibTeX]

Proceedings Texture Guided Realtime Painterly Rendering of Geometric Models

Author(s): Shiben Bhattacharjee, Neeharika Adabala.
Proceedings: Proceedings of 5th Indian Conference on Computer Vision,Graphics and Image Processing (ICVGIP 2006, Madurai, India, December 13-16), Vol. 4338, LNCS, pp. 311--320, 2006.
[BibTeX] [DOI] Find this paper on Google

Abstract:
We present a real-time painterly rendering technique for geometric models. The painterly appearance and the impression of geometric detail is created by e?ectively rendering several brush strokes. Unlike existing techniques, we use the textures of the models to come up with the features and the positions of strokes in 3D object space. The strokes have ?xed locations on the surfaces of the models during animation, this enables frame to frame coherence. We use vertex and fragment shaders to render strokes for real-time performance. The strokes are rendered as sprites in two-dimensions, analogous to the way artists paint on canvas. While animating, strokes may get cluttered since they are closely located on screen. Existing techniques ignore this issue; we address it by developing a level of detail scheme that maintains a uniform stroke density in screen space. We achieve painterly rendering in real-time with a combination of object space positioning and image space rendering of strokes. We also maintain consistency of rendering between frames. We illustrate our method with images and performance results.

Article The Cartoon Animation Filter
Jue Wang, Steven Drucker, Maneesh Agrawala, Michael F. Cohen.
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2006), Vol. 23, No. 3, pp. 1169--1173, July, 2006. [BibTeX]

Proceedings The Electric Sheep and their Dreams in High Fidelity
Scott Draves.
NPAR '06: Proceedings of the 4th international symposium on Non-photorealistic animation and rendering, pp. 7--9, New York, NY, USA, June, ACM Press, 2006. [BibTeX]

Proceedings Tweakable Light and Shade for Cartoon Animation
Ken Anjyo, Shuhei Wemler, William Baxter.
NPAR '06: Proceedings of the 4th international symposium on Non-photorealistic animation and rendering, pp. 133--139, New York, NY, USA, ACM Press, 2006. [BibTeX]

Proceedings Using Expressive Rendering for Remote Visualization of Large City Models
Jean-Charles Quillet, Gwenola Thomas, Xavier Granier, Pascal Guitton, Jean-Eudes Marvie.
Web3D '06: Proceedings of the eleventh international conference on 3D web technology, pp. 27--35, New York, NY, USA, ACM Press, 2006. [BibTeX]

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