Non-Photorealistic Computer Graphics Library

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Found 62 item(s) authored in "2006".
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Proceedings Segmentation-Based 3D Artistic Rendering
Alexander Kolliopoulos, Jack M. Wang, Aaron Hertzmann.
Eurographics Symposium on Rendering (EGSR'06), pp. 361--370, 2006. [BibTeX]

Proceedings State of the Art Non-Photorealistic Rendering (NPR) Techniques
Rezwan Sayeed, Toby Howard.
Theory and Practice of Computer Graphics 2006, pp. 89--98, 2006. [BibTeX]

Article Stroke Pattern Analysis and Synthesis
Pascal Barla, Simon Breslav, Joëlle Thollot, François X. Sillion, Lee Markosian.
Computer Graphics Forum, Vol. 25, No. 3, pp. 663--671, 2006. [BibTeX]

Proceedings Stylized and Abstract Painterly Rendering System Using a Multiscale Segmented Sphere Hierarchy
Ming-Te Chi, Tong-Yee Lee.
IEEE Transactions on Visualization and Computer Graphics, Vol. 12, No. 1, pp. 61--72, January/February, 2006. [BibTeX]

Proceedings Stylizing 2.5-D Video

Author(s): Noah Snavely, C. Lawrence Zitnick, Sing Bing Kang, Michael F. Cohen.
Proceedings: NPAR '06: Proceedings of the 4th international symposium on Non-photorealistic animation and rendering, pp. 63--69, New York, NY, USA, June, ACM Press, 2006.
[BibTeX] [DOI] Find this paper on Google

Abstract:
In recent years considerable interest has been given to nonphotorealistic rendering of photographs, video, and 3D models for illustrative or artistic purposes. Conventional 2D inputs such as photographs and video are easy to create and capture, while 3D models allow for a wider variety of stylization techniques, such as cross-hatching. In this paper, we propose using video with depth information (2.5-D video) to combine the advantages of 2D and 3D input. 2.5-D video is becoming increasingly easy to capture, and with the additional depth information, stylization techniques that require shape information can be applied. However, because 2.5-D video contains only limited shape information and 3D correspondence over time is unknown, it is difficult to create temporally coherent stylized animations directly from raw 2.5-D video. In this paper, we present techniques for processing 2.5-D video to overcome these drawbacks, and demonstrate several styles that can be created using these techniques.

Proceedings Texture Guided Realtime Painterly Rendering of Geometric Models
Shiben Bhattacharjee, Neeharika Adabala.
Proceedings of 5th Indian Conference on Computer Vision,Graphics and Image Processing (ICVGIP 2006, Madurai, India, December 13-16), Vol. 4338, LNCS, pp. 311--320, 2006. [BibTeX]

Article The Cartoon Animation Filter
Jue Wang, Steven Drucker, Maneesh Agrawala, Michael F. Cohen.
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2006), Vol. 23, No. 3, pp. 1169--1173, July, 2006. [BibTeX]

Proceedings The Electric Sheep and their Dreams in High Fidelity
Scott Draves.
NPAR '06: Proceedings of the 4th international symposium on Non-photorealistic animation and rendering, pp. 7--9, New York, NY, USA, June, ACM Press, 2006. [BibTeX]

Proceedings Tweakable Light and Shade for Cartoon Animation
Ken Anjyo, Shuhei Wemler, William Baxter.
NPAR '06: Proceedings of the 4th international symposium on Non-photorealistic animation and rendering, pp. 133--139, New York, NY, USA, ACM Press, 2006. [BibTeX]

Proceedings Using Expressive Rendering for Remote Visualization of Large City Models
Jean-Charles Quillet, Gwenola Thomas, Xavier Granier, Pascal Guitton, Jean-Eudes Marvie.
Web3D '06: Proceedings of the eleventh international conference on 3D web technology, pp. 27--35, New York, NY, USA, ACM Press, 2006. [BibTeX]

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