Non-Photorealistic Computer Graphics Library

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Found 134 item(s) authored in "2004".
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PhD Thesis High-Quality Visualization and Filtering of Textures and Segmented Volume Data on Consumer Graphics Hardware
Markus Hadwiger.
VRVis Research Center and Institute of Computer Graphics and Algorithms, Vienna University of Technology, 2004. [BibTeX]

PhD Thesis Higher Level Techniques for the Artistic Rendering of Images and Video

Author(s): John P. Collomosse.
PhD Thesis: University of Bath, UK, May, 2004.
[BibTeX] Find this paper on Google

Abstract:
This thesis investigates the problem of producing non-photorealistic renderings for the purpose of aesthetics; so called Artistic Rendering (AR). Specifically, we address the problem of image-space AR, proposing novel algorithms for the artistic rendering of real images and post-production video. Image analysis is a necessary component of image-space AR; information must be extracted from two-dimensional content prior to its re-presentation in some artistic style. Existing image-space AR algorithms perform this analysis at a "low" spatiotemporal level of abstraction. In the case of static AR, the strokes that comprise a rendering are placed independently, and their visual attributes set as a function of only a small image region local to each stroke. In the case of AR animation, video footage is also rendered on a temporally local basis; each frame of animation is rendered taking account of only the current and preceding frame in the video. We argue that this low-level processing paradigm is a limiting factor in the development of image-space AR. The process of deriving artwork from a photograph or video demands visual interpretation, rather than localised filtering, of that source content --- a goal challenging enough to warrant application of higher level image analysis techniques, implying interesting new application areas for Computer Vision (and motivating new Computer Vision research as a result). Throughout this thesis we develop a number of novel AR algorithms, the results of which demonstrate a higher spatiotemporal level of analysis to benefit AR in terms of broadening range of potential rendering styles, enhancing temporal coherence in animations, and improving the aesthetic quality of renderings. We introduce the use of global salience measures to image-space AR, and propose novel static AR algorithms which seek to emphasise salient detail, and abstract away unimportant detail within a painting. We also introduce novel animation techniques, describing a "Video Paintbox" capable of creating AR animations directly from video clips. Not only do these animations exhibit a wide gamut of potential styles (such as cartoon-style motion cues and a variety of artistic shading effects), but also exhibit a significant improvement in temporal coherence over the state of the art. We also demonstrate that consideration of the AR process at a higher spatiotemporal level enables the diversification of AR styles to include Cubist-styled compositions and cartoon motion emphasis in animation.

Proceedings How is presence in non-immersive, non-realistic virtual environments possible?
David Nunez.
Proceedings of the 3rd International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa, (Afrigraph 2004), pp. 83--86, Stellenbosch, South Africa, November 3-5, 2004. [BibTeX]

Article Human Facial Illustrations: Creation and Psychophysical Evaluation
Bruce Gooch, Erik Reinhard, Amy A. Gooch.
ACM Transactions on Graphics, Vol. 23, No. 1, pp. 27--44, January, 2004. [BibTeX]

Proceedings I/O Brush: Drawing with Everyday Objects as Ink
Kimiko Ryokai, Stefan Marti, Hiroshi Ishii.
2004 conference on Human factors in computing systems, pp. 303--310, 2004. [BibTeX]

Proceedings Illustrating Surfaces in Volume
Xiaoru Yuan, Baoquan Chen.
VisSym'04 Joint IEEE/EG Symposium on Visualization, Konstanz, Germany, May 19-21, 2004. [BibTeX]

Proceedings Illustrating Terrains using Direction of Slope and Lighting
Kevin Buchin, Mario Costa Sousa, Jürgen Döllner, Faramarz Samavati, Maike Walther.
4th ICA Mountain Cartography Workshop, Vall de Núria, Catalunya, Spain, 30th September - 2nd. October 2004, 2004. [BibTeX]

Proceedings Image and Video Based Painterly Animation
James Hays, Irfan Essa.
3rd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'04), pp. 113--120, Annecy, France, June 07-09, 2004. [BibTeX]

Proceedings Image Fusion for Context Enhancement and Video Surrealism
Ramesh Raskar, Andrian Ilie, Jingyi Yu.
3rd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'04), 2004. [BibTeX]

Misc Image-based processing of game method streams and depth-buffered video for non-photorealistic rendering
Olivier Giroux, Alexandre Denault.
2004. [BibTeX]

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