High-Quality Visualization and Filtering of Textures and Segmented Volume Data on Consumer Graphics Hardware
Markus Hadwiger.
VRVis Research Center and Institute of Computer Graphics and Algorithms, Vienna University of Technology,
2004. [BibTeX]
Higher Level Techniques for the Artistic Rendering of Images and Video
John P. Collomosse.
University of Bath, UK, May,
2004. [BibTeX]
How is presence in non-immersive, non-realistic virtual environments possible?
David Nunez.
Proceedings of the 3rd International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa, (Afrigraph 2004), pp. 83--86, Stellenbosch, South Africa, November 3-5,
2004. [BibTeX]
Human Facial Illustrations: Creation and Psychophysical Evaluation
Bruce Gooch, Erik Reinhard, Amy A. Gooch.
ACM Transactions on Graphics, Vol. 23, No. 1, pp. 27--44, January,
2004. [BibTeX]
I/O Brush: Drawing with Everyday Objects as Ink
Author(s): Kimiko Ryokai, Stefan Marti, Hiroshi Ishii.
Proceedings: 2004 conference on Human factors in computing systems, pp. 303--310,
2004.
[BibTeX]
Abstract:
We introduce I/O Brush, a new drawing tool aimed at young children, ages four and up, to explore colors, textures, and movements found in everyday materials by "picking up" and drawing with them. I/O Brush looks like a regular physical paintbrush but has a small video camera with lights and touch sensors embedded inside. Outside of the drawing canvas, the brush can pick up color, texture, and movement of a brushed surface. On the canvas, children can draw with the special "ink" they just picked up from their immediate environment. In our preliminary study with kindergarteners, we found that children not only produced complex works of art using I/O Brush, but they also engaged in explicit talk about patterns and features available in their environment. I/O Brush invites children to explore the transformation from concrete and familiar raw material into abstract concepts about patterns of colors, textures and movements.
Illustrating Surfaces in Volume
Xiaoru Yuan, Baoquan Chen.
VisSym'04 Joint IEEE/EG Symposium on Visualization, Konstanz, Germany, May 19-21,
2004. [BibTeX]
Illustrating Terrains using Direction of Slope and Lighting
Kevin Buchin, Mario Costa Sousa, Jürgen Döllner, Faramarz Samavati, Maike Walther.
4th ICA Mountain Cartography Workshop, Vall de Núria, Catalunya, Spain, 30th September - 2nd. October 2004,
2004. [BibTeX]
Image and Video Based Painterly Animation
James Hays, Irfan Essa.
3rd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'04), pp. 113--120, Annecy, France, June 07-09,
2004. [BibTeX]
Image Fusion for Context Enhancement and Video Surrealism
Ramesh Raskar, Andrian Ilie, Jingyi Yu.
3rd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'04),
2004. [BibTeX]
Image-based processing of game method streams and depth-buffered video for non-photorealistic rendering
Olivier Giroux, Alexandre Denault.
2004. [BibTeX]