High-Quality Visualization and Filtering of Textures and Segmented Volume Data on Consumer Graphics Hardware
Markus Hadwiger.
VRVis Research Center and Institute of Computer Graphics and Algorithms, Vienna University of Technology,
2004. [BibTeX]
Higher Level Techniques for the Artistic Rendering of Images and Video
John P. Collomosse.
University of Bath, UK, May,
2004. [BibTeX]
How is presence in non-immersive, non-realistic virtual environments possible?
David Nunez.
Proceedings of the 3rd International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa, (Afrigraph 2004), pp. 83--86, Stellenbosch, South Africa, November 3-5,
2004. [BibTeX]
Human Facial Illustrations: Creation and Psychophysical Evaluation
Author(s): Bruce Gooch, Erik Reinhard, Amy A. Gooch.
Article: ACM Transactions on Graphics, Vol. 23, No. 1, pp. 27--44, January,
2004.
[BibTeX]
Abstract:
We present a method for creating black-and-white illustrations from photographs of human faces. In addition an interactive
technique is demonstrated for deforming these black-and-white facial illustrations to create caricatures which highlight and
exaggerate representative facial features.We evaluate the effectiveness of the resulting images through psychophysical studies to
assess accuracy and speed in both recognition and learning tasks. These studies show that the facial illustrations and caricatures
generated using our techniques are as effective as photographs in recognition tasks. For the learning task we find that illustrations
are learned two times faster than photographs and caricatures are learned one and a half times faster than photographs. Because
our techniques produce images that are effective at communicating complex information, they are useful in a number of potential
applications, ranging from entertainment and education to low bandwidth telecommunications and psychology research.
I/O Brush: Drawing with Everyday Objects as Ink
Kimiko Ryokai, Stefan Marti, Hiroshi Ishii.
2004 conference on Human factors in computing systems, pp. 303--310,
2004. [BibTeX]
Illustrating Surfaces in Volume
Xiaoru Yuan, Baoquan Chen.
VisSym'04 Joint IEEE/EG Symposium on Visualization, Konstanz, Germany, May 19-21,
2004. [BibTeX]
Illustrating Terrains using Direction of Slope and Lighting
Kevin Buchin, Mario Costa Sousa, Jürgen Döllner, Faramarz Samavati, Maike Walther.
4th ICA Mountain Cartography Workshop, Vall de Núria, Catalunya, Spain, 30th September - 2nd. October 2004,
2004. [BibTeX]
Image and Video Based Painterly Animation
James Hays, Irfan Essa.
3rd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'04), pp. 113--120, Annecy, France, June 07-09,
2004. [BibTeX]
Image Fusion for Context Enhancement and Video Surrealism
Ramesh Raskar, Andrian Ilie, Jingyi Yu.
3rd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'04),
2004. [BibTeX]
Image-based processing of game method streams and depth-buffered video for non-photorealistic rendering
Olivier Giroux, Alexandre Denault.
2004. [BibTeX]