Non-Photorealistic Computer Graphics Library

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Found 134 item(s) authored in "2004".
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PhD Thesis High-Quality Visualization and Filtering of Textures and Segmented Volume Data on Consumer Graphics Hardware
Markus Hadwiger.
VRVis Research Center and Institute of Computer Graphics and Algorithms, Vienna University of Technology, 2004. [BibTeX]

PhD Thesis Higher Level Techniques for the Artistic Rendering of Images and Video
John P. Collomosse.
University of Bath, UK, May, 2004. [BibTeX]

Proceedings How is presence in non-immersive, non-realistic virtual environments possible?
David Nunez.
Proceedings of the 3rd International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa, (Afrigraph 2004), pp. 83--86, Stellenbosch, South Africa, November 3-5, 2004. [BibTeX]

Article Human Facial Illustrations: Creation and Psychophysical Evaluation
Bruce Gooch, Erik Reinhard, Amy A. Gooch.
ACM Transactions on Graphics, Vol. 23, No. 1, pp. 27--44, January, 2004. [BibTeX]

Proceedings I/O Brush: Drawing with Everyday Objects as Ink
Kimiko Ryokai, Stefan Marti, Hiroshi Ishii.
2004 conference on Human factors in computing systems, pp. 303--310, 2004. [BibTeX]

Proceedings Illustrating Surfaces in Volume
Xiaoru Yuan, Baoquan Chen.
VisSym'04 Joint IEEE/EG Symposium on Visualization, Konstanz, Germany, May 19-21, 2004. [BibTeX]

Proceedings Illustrating Terrains using Direction of Slope and Lighting
Kevin Buchin, Mario Costa Sousa, Jürgen Döllner, Faramarz Samavati, Maike Walther.
4th ICA Mountain Cartography Workshop, Vall de Núria, Catalunya, Spain, 30th September - 2nd. October 2004, 2004. [BibTeX]

Proceedings Image and Video Based Painterly Animation

Author(s): James Hays, Irfan Essa.
Proceedings: 3rd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'04), pp. 113--120, Annecy, France, June 07-09, 2004.
[BibTeX] [DOI] Find this paper on Google

Abstract:
We present techniques for transforming images and videos into painterly animations depicting different artistic styles. Our techniques rely on image and video analysis to compute appearance and motion properties. We also determine and apply motion information from different (user-specified) sources to static and moving images. These properties that encode spatio-temporal variations are then used to render (or paint) effects of selected styles to generate images and videos with a painted look. Painterly animations are generated using a mesh of brush stroke objects with dynamic spatio-temporal properties. Styles govern the behavior of these brush strokes as well as their rendering to a virtual canvas. We present methods for modifying the properties of these brush strokes according to the input images, videos, or motions. Brush stroke color, length, orientation, opacity, and motion are determined and the brush strokes are regenerated to fill the canvas as the video changes. All brush stroke properties are temporally constrained to guarantee temporally coherent non-photorealistic animations.


Proceedings Image Fusion for Context Enhancement and Video Surrealism
Ramesh Raskar, Andrian Ilie, Jingyi Yu.
3rd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'04), 2004. [BibTeX]

Misc Image-based processing of game method streams and depth-buffered video for non-photorealistic rendering
Olivier Giroux, Alexandre Denault.
2004. [BibTeX]

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