Multiscale Moment-Based Painterly Rendering
Diego Nehab, Luiz Velho.
Proc. of SIBGRAPI 02 (Brazilian Symposium on Computer Graphics and Image Processing),
2002. [BibTeX]
Non-Photorealistic Computer Graphics: Modeling, Rendering and Animation
Thomas Strothotte, Stefan Schlechtweg.
Morgan Kaufmann, Hardcover, 1, June 15,
2002. [BibTeX]
Non-Photorealistic Rendering from Stereo
Alberto Bartesaghi, Guillermo Sapiro.
Institute for Mathematics and its Applications (IMA), Vol. Preprint Series (1895), November,
2002. [BibTeX]
Non-Photorealistic Rendering in Chinese Painting of Animals
Jun-Wei Yeh, Ming Ouhyoung.
Journal of System Simulation, Vol. 14, No. 6, pp. 1220--1224 and pp.1262,
2002. [BibTeX]
Non-Photorealistic Shading in an Educational Game Engine
Bert Freudenberg, Maic Masuch.
Production Process of 3D Computer Graphics Applications - Structures, Roles and Tools, Snowbird, Utah, USA, June 1 - 4,
2002. [BibTeX]
Non-photorealistic Volume Rendering Using Stippling Techniques
Aidong Lu, Christopher Morris, David Ebert, Penny Rheingans, Charles Hansen.
Proceedings of IEEE Visualizaton 2002, pp. 211--218,
2002. [BibTeX]
Nonphotorealistic Visualisation of Multidimensional Datasets
Laura Tateosian.
Graduate Faculty of North Carolina State University,
2002. [BibTeX]
Object-Based Image Editing
William A. Barrett, Alan S. Cheney.
Proc. of SIGGRAPH 02, pp. 777--784,
2002. [BibTeX]
Octree Textures
Author(s): David Benson, Joel Davis.
Proceedings: Siggraph 02,
2002.
[BibTeX]
Abstract:
Texturing using a set of two dimensional image maps is an established
and widespread practice. However, it has many limitations.
Parameterizing a model in texture space can be very difficult, particularly
with representations such as implicit surfaces, subdivision
surfaces, and very dense or detailed polygonal meshes. This paper
proposes the use of a new kind of texture based on an octree, which
needs no parameterization other than the surface itself, and yet has
similar storage requirements to 2D maps. In addition, it offers adaptive
detail, regular sampling over the surface, and continuity across
surface boundaries. The paper addresses texture creation, painting,
storage, processing, and rendering with octree textures.
On the Effects of Haptic Display in Brush and Ink Simulation for Chinese Painting and Calligraphy
Jeng-sheng Yeh, Ting-yu Lien, Ming Ouhyoung.
10th Pacific Conference on Computer Graphics and Applications (PG'02), pp. 439, Tsinghua University, Beijing, October 09 - 11,
2002. [BibTeX]