Non-Photorealistic Computer Graphics Library

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Found 92 item(s) authored in "2002".
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Proceedings Multiscale Moment-Based Painterly Rendering
Diego Nehab, Luiz Velho.
Proc. of SIBGRAPI 02 (Brazilian Symposium on Computer Graphics and Image Processing), 2002. [BibTeX]

Book Non-Photorealistic Computer Graphics: Modeling, Rendering and Animation
Thomas Strothotte, Stefan Schlechtweg.
Morgan Kaufmann, Hardcover, 1, June 15, 2002. [BibTeX]

Article Non-Photorealistic Rendering from Stereo
Alberto Bartesaghi, Guillermo Sapiro.
Institute for Mathematics and its Applications (IMA), Vol. Preprint Series (1895), November, 2002. [BibTeX]

Article Non-Photorealistic Rendering in Chinese Painting of Animals
Jun-Wei Yeh, Ming Ouhyoung.
Journal of System Simulation, Vol. 14, No. 6, pp. 1220--1224 and pp.1262, 2002. [BibTeX]

Proceedings Non-Photorealistic Shading in an Educational Game Engine
Bert Freudenberg, Maic Masuch.
Production Process of 3D Computer Graphics Applications - Structures, Roles and Tools, Snowbird, Utah, USA, June 1 - 4, 2002. [BibTeX]

Proceedings Non-photorealistic Volume Rendering Using Stippling Techniques
Aidong Lu, Christopher Morris, David Ebert, Penny Rheingans, Charles Hansen.
Proceedings of IEEE Visualizaton 2002, pp. 211--218, 2002. [BibTeX]

Master Thesis Nonphotorealistic Visualisation of Multidimensional Datasets
Laura Tateosian.
Graduate Faculty of North Carolina State University, 2002. [BibTeX]

Proceedings Object-Based Image Editing
William A. Barrett, Alan S. Cheney.
Proc. of SIGGRAPH 02, pp. 777--784, 2002. [BibTeX]

Proceedings Octree Textures

Author(s): David Benson, Joel Davis.
Proceedings: Siggraph 02, 2002.
[BibTeX] Find this paper on Google

Abstract:
Texturing using a set of two dimensional image maps is an established and widespread practice. However, it has many limitations. Parameterizing a model in texture space can be very difficult, particularly with representations such as implicit surfaces, subdivision surfaces, and very dense or detailed polygonal meshes. This paper proposes the use of a new kind of texture based on an octree, which needs no parameterization other than the surface itself, and yet has similar storage requirements to 2D maps. In addition, it offers adaptive detail, regular sampling over the surface, and continuity across surface boundaries. The paper addresses texture creation, painting, storage, processing, and rendering with octree textures.

Proceedings On the Effects of Haptic Display in Brush and Ink Simulation for Chinese Painting and Calligraphy
Jeng-sheng Yeh, Ting-yu Lien, Ming Ouhyoung.
10th Pacific Conference on Computer Graphics and Applications (PG'02), pp. 439, Tsinghua University, Beijing, October 09 - 11, 2002. [BibTeX]

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