Non-Photorealistic Computer Graphics Library

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Found 92 item(s) authored in "2002".
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Proceedings Multiscale Moment-Based Painterly Rendering
Diego Nehab, Luiz Velho.
Proc. of SIBGRAPI 02 (Brazilian Symposium on Computer Graphics and Image Processing), 2002. [BibTeX]

Book Non-Photorealistic Computer Graphics: Modeling, Rendering and Animation
Thomas Strothotte, Stefan Schlechtweg.
Morgan Kaufmann, Hardcover, 1, June 15, 2002. [BibTeX]

Article Non-Photorealistic Rendering from Stereo
Alberto Bartesaghi, Guillermo Sapiro.
Institute for Mathematics and its Applications (IMA), Vol. Preprint Series (1895), November, 2002. [BibTeX]

Article Non-Photorealistic Rendering in Chinese Painting of Animals
Jun-Wei Yeh, Ming Ouhyoung.
Journal of System Simulation, Vol. 14, No. 6, pp. 1220--1224 and pp.1262, 2002. [BibTeX]

Proceedings Non-Photorealistic Shading in an Educational Game Engine
Bert Freudenberg, Maic Masuch.
Production Process of 3D Computer Graphics Applications - Structures, Roles and Tools, Snowbird, Utah, USA, June 1 - 4, 2002. [BibTeX]

Proceedings Non-photorealistic Volume Rendering Using Stippling Techniques
Aidong Lu, Christopher Morris, David Ebert, Penny Rheingans, Charles Hansen.
Proceedings of IEEE Visualizaton 2002, pp. 211--218, 2002. [BibTeX]

Master Thesis Nonphotorealistic Visualisation of Multidimensional Datasets
Laura Tateosian.
Graduate Faculty of North Carolina State University, 2002. [BibTeX]

Proceedings Object-Based Image Editing

Author(s): William A. Barrett, Alan S. Cheney.
Proceedings: Proc. of SIGGRAPH 02, pp. 777--784, 2002.
[BibTeX] Find this paper on Google

Abstract:
We introduce Object-Based Image Editing (OBIE) for real-time animation and manipulation of static digital photographs. Individual image objects (such as an arm or nose, Figure 1) are selected, scaled, stretched, bent, warped or even deleted (with automatic hole filling) - at the object, rather than the pixel level - using simple gesture motions with a mouse. OBIE gives the user direct, local control over object shape, size, and placement while dramatically reducing the time required to perform image editing tasks. Object selection is performed by manually collecting (subobject) regions detected by a watershed algorithm. Objects are tessellated into a triangular mesh, allowing shape modification to be performed in real time using OpenGL’s texture mapping hardware. Through the use of anchor points, the user is able to interactively perform editing operations on a whole object, or just part(s) of an object - including moving, scaling, rotating, stretching, bending, and deleting. Indirect manipulation of object shape is also provided through the use of sliders and Bezier curves. Holes created by movement are filled in real-time based on surrounding texture. When objects stretch or scale, we provide a method for preserving texture granularity or scale. We also present a texture brush, which allows the user to “paint” texture into different parts of an image, using existing image texture(s). OBIE allows the user to perform interactive, high-level editing of image objects in a few seconds to a few ten’s of seconds

Proceedings Octree Textures
David Benson, Joel Davis.
Siggraph 02, 2002. [BibTeX]

Proceedings On the Effects of Haptic Display in Brush and Ink Simulation for Chinese Painting and Calligraphy
Jeng-sheng Yeh, Ting-yu Lien, Ming Ouhyoung.
10th Pacific Conference on Computer Graphics and Applications (PG'02), pp. 439, Tsinghua University, Beijing, October 09 - 11, 2002. [BibTeX]

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