Non-Photorealistic Computer Graphics Library

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Found 92 item(s) authored in "2002".
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Proceedings Multiscale Moment-Based Painterly Rendering
Diego Nehab, Luiz Velho.
Proc. of SIBGRAPI 02 (Brazilian Symposium on Computer Graphics and Image Processing), 2002. [BibTeX]

Book Non-Photorealistic Computer Graphics: Modeling, Rendering and Animation
Thomas Strothotte, Stefan Schlechtweg.
Morgan Kaufmann, Hardcover, 1, June 15, 2002. [BibTeX]

Article Non-Photorealistic Rendering from Stereo
Alberto Bartesaghi, Guillermo Sapiro.
Institute for Mathematics and its Applications (IMA), Vol. Preprint Series (1895), November, 2002. [BibTeX]

Article Non-Photorealistic Rendering in Chinese Painting of Animals
Jun-Wei Yeh, Ming Ouhyoung.
Journal of System Simulation, Vol. 14, No. 6, pp. 1220--1224 and pp.1262, 2002. [BibTeX]

Proceedings Non-Photorealistic Shading in an Educational Game Engine
Bert Freudenberg, Maic Masuch.
Production Process of 3D Computer Graphics Applications - Structures, Roles and Tools, Snowbird, Utah, USA, June 1 - 4, 2002. [BibTeX]

Proceedings Non-photorealistic Volume Rendering Using Stippling Techniques
Aidong Lu, Christopher Morris, David Ebert, Penny Rheingans, Charles Hansen.
Proceedings of IEEE Visualizaton 2002, pp. 211--218, 2002. [BibTeX]

Master Thesis Nonphotorealistic Visualisation of Multidimensional Datasets

Author(s): Laura Tateosian.
Master Thesis: Graduate Faculty of North Carolina State University, 2002.
[BibTeX] Find this paper on Google

Abstract:
The huge quantities of data that are being recorded annually need to be organized and analyzed. The datasets often consist of a large number of elements, each associated with multiple attributes. Our objective is to create effective, aesthetically appealing multidimensional visualizations. By mapping element attributes to carefully chosen visual features, such visualizations support exploration, encourage prolonged inspection, and facilitate discovery of unexpected data characteristics and relationships. We present a new visualization technique that uses “painted” brush strokes to represent data elements of large multidimensional datasets. Each element’s attributes controls the visual features of one or more brushstrokes. To pursue aesthetic appeal, we draw inspiration from the Impressionist style of painting and apply rendering techniques from nonphotorealistic graphics. We construct our mappings to harness the strengths of the human visual system. The resulting displays are nonphotorealistic visualizations of the information in the datasets. Studies confirm that existing guidelines based on human visual perception apply to our painterly styles. Additional studies investigate the artistic appeal of our visualizations, along with the emotional and visual features that influence aesthetic judgments. Finally, we use the results of these studies to combine painterly styles to build a tool which creates visualizations that are both effective and aesthetic and we apply our method to a real-world dataset.

Proceedings Object-Based Image Editing
William A. Barrett, Alan S. Cheney.
Proc. of SIGGRAPH 02, pp. 777--784, 2002. [BibTeX]

Proceedings Octree Textures
David Benson, Joel Davis.
Siggraph 02, 2002. [BibTeX]

Proceedings On the Effects of Haptic Display in Brush and Ink Simulation for Chinese Painting and Calligraphy
Jeng-sheng Yeh, Ting-yu Lien, Ming Ouhyoung.
10th Pacific Conference on Computer Graphics and Applications (PG'02), pp. 439, Tsinghua University, Beijing, October 09 - 11, 2002. [BibTeX]

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