Multiscale Moment-Based Painterly Rendering
Diego Nehab, Luiz Velho.
Proc. of SIBGRAPI 02 (Brazilian Symposium on Computer Graphics and Image Processing),
2002. [BibTeX]
Non-Photorealistic Computer Graphics: Modeling, Rendering and Animation
Thomas Strothotte, Stefan Schlechtweg.
Morgan Kaufmann, Hardcover, 1, June 15,
2002. [BibTeX]
Non-Photorealistic Rendering from Stereo
Author(s): Alberto Bartesaghi, Guillermo Sapiro.
Article: Institute for Mathematics and its Applications (IMA), Vol. Preprint Series (1895), November,
2002.
[BibTeX]
Abstract:
A new paradigm for automatic non-photorealistic rendering
is introduced in this paper. Non-photorealistic rendering
(NPR) provides an alternative way to render complex
scenes by emphasizing high level or salient perceptual features.
Particularly, the pen-and-ink rendering style produces
sketchy-like drawings that can effectively communicate
shape and geometry. This is achieved by combining
drawing primitives that mimic ink patterns used by artists.
Existing NPR approaches can be categorized in two groups
depending on the type of input they use: image based and
object based. Image based NPR techniques use 2D images
to produce the renderings. Object based techniques work
directly on given 3D models and make use of the full volumetric
representation. In this paper we propose to enjoy
the best of both worlds developing an hybrid model that simultaneously
uses information from the image and object
domains. These two sources of information are provided
by a calibrated stereoscopic system. Given a pair of stereo
images and the calibration data we solve the stereo problem
in order to extract the normal and principal direction
fields, which are fundamental to guide a texture synthesis
algorithm that generates the NPR renderings. In particular,
normals guide tonal variations, while principal directions
determine the orientation of stroke-like texture patterns. We
describe a particular, fully automatic, implementation of
these ideas and present a number of examples.
Non-Photorealistic Rendering in Chinese Painting of Animals
Jun-Wei Yeh, Ming Ouhyoung.
Journal of System Simulation, Vol. 14, No. 6, pp. 1220--1224 and pp.1262,
2002. [BibTeX]
Non-Photorealistic Shading in an Educational Game Engine
Bert Freudenberg, Maic Masuch.
Production Process of 3D Computer Graphics Applications - Structures, Roles and Tools, Snowbird, Utah, USA, June 1 - 4,
2002. [BibTeX]
Non-photorealistic Volume Rendering Using Stippling Techniques
Aidong Lu, Christopher Morris, David Ebert, Penny Rheingans, Charles Hansen.
Proceedings of IEEE Visualizaton 2002, pp. 211--218,
2002. [BibTeX]
Nonphotorealistic Visualisation of Multidimensional Datasets
Laura Tateosian.
Graduate Faculty of North Carolina State University,
2002. [BibTeX]
Object-Based Image Editing
William A. Barrett, Alan S. Cheney.
Proc. of SIGGRAPH 02, pp. 777--784,
2002. [BibTeX]
Octree Textures
David Benson, Joel Davis.
Siggraph 02,
2002. [BibTeX]
On the Effects of Haptic Display in Brush and Ink Simulation for Chinese Painting and Calligraphy
Jeng-sheng Yeh, Ting-yu Lien, Ming Ouhyoung.
10th Pacific Conference on Computer Graphics and Applications (PG'02), pp. 439, Tsinghua University, Beijing, October 09 - 11,
2002. [BibTeX]