Non-Photorealistic Computer Graphics Library

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Found 62 item(s) authored in "2006".
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Proceedings Projector-guided painting
Matthew Flagg, James M. Rehg.
UIST '06: Proceedings of the 19th annual ACM symposium on User interface software and technology, pp. 235--244, New York, NY, USA, ACM, 2006. [BibTeX]

Article Real-Time Illustration of Vascular Structures
Felix Ritter, Christian Hansen, Volker Dicken, Olaf Konrad-Verse, Bernhard Preim, Heinz-Otto Peitgen.
IEEE Transactions on Visualization and Computer Graphics, Vol. 12, No. 5, pp. 877--884, 2006. [BibTeX]

Proceedings Real-Time Pen-and-Ink Illustration of Landscapes
Liviu Coconu, Oliver Deussen, Hans-Christian Hege.
NPAR '06: Proceedings of the 4th international symposium on Non-photorealistic animation and rendering, pp. 27--35, New York, NY, USA, ACM Press, 2006. [BibTeX]

Proceedings Real-Time Pencil Rendering
Hyunjun Lee, Sungtae Kwon, Seungyong Lee.
NPAR '06: Proceedings of the 4th international symposium on Non-photorealistic animation and rendering, pp. 37--45, New York, NY, USA, ACM Press, 2006. [BibTeX]

Proceedings Real-Time Rendering of Cartoon Smoke and Clouds
Morgan McGuire, Andi Fein.
NPAR '06: Proceedings of the 4th international symposium on Non-photorealistic animation and rendering, pp. 21--26, New York, NY, USA, June, ACM Press, 2006. [BibTeX]

Article Real-Time Video Abstraction
Holger Winnemöller, Sven C. Olsen, Bruce Gooch.
ACM Transactions on Graphics (Proc. of SIGGRAPH'06), Vol. 25, No. 3, pp. 1221--1226, July, 2006. [BibTeX]

Article Real-Time Watercolor for Animation
Thomas Luft, Oliver Deussen.
Journal of Computer Science and Technology, Vol. 21, No. 2, pp. 159--165, March, 2006. [BibTeX]

Proceedings Real-Time Watercolor Illustrations of Plants Using a Blurred Depth Test

Author(s): Thomas Luft, Oliver Deussen.
Proceedings: NPAR '06: Proceedings of the 4th international symposium on Non-photorealistic animation and rendering, pp. 11--20, New York, NY, USA, June, ACM Press, 2006.
[BibTeX] [DOI] Find this paper on Google

Abstract:
We present techniques to create convincing high-quality watercolor illustrations of plants. Mainly focusing on the real-time rendering, we introduce methods to abstract the visual and geometrical complexity of the original 3D plant models that are obtained from the photorealistic rendering. Additionally, we integrate detail layers to emphasize the structure, the texture, and the lighting. We distinguish between particle based, texture based, and line stroke based detail primitives, which provide a wide application range for the individual tree and plant models. To support smooth transitions and the frame-to-frame coherence during an animation, we introduce a so-called blurred depth test to perform depth comparisons. This blurred depth test is utilized for the visibility computations of the detail primitives and for the creation of a soft shadowing effect. With our techniques, we create an appropriate lighting and shadowing of the scene, and achieve a high frame-to-frame coherence. For the final watercolor appearance, we apply a formerly published approach that is implemented using hardware shaders.

Proceedings Remote Non-photorealistic Rendering of 3D Models on Mobile Devices
Yuezhu Huang, Chenglei Yang, Xiangxu Meng, Xiaoting Wang, Lu Wang.
1st International Symposium on Pervasive Computing and Applications, pp. 364--369, 2006. [BibTeX]

PhD Thesis Representation and acquisition models for expressive rendering
Pascal Barla.
Institut National Polytechnique de Grenoble, 2006. [BibTeX]

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