Non-Photorealistic Computer Graphics Library

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Found 117 item(s) authored in "2005".
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Proceedings Geometric Clustering for Line Drawing Simplification
Pascal Barla, Joëlle Thollot, François X. Sillion.
Siggraph technical sketch: SIGGRAPH'2005, 2005. [BibTeX]

Proceedings Geometric Clustering for Line Drawing Simplification
Pascal Barla, Joëlle Thollot, François X. Sillion.
Proceedings of Eurographics Symposium on Rendering (EGSR'05), pp. 183--192, Konstanz, Germany, June 29 - July 1, 2005. [BibTeX]

In Book GPU Gems II: Programming Techniques for High Performance Graphics and General-Purpose Computation
Marc Nienhaus, Jürgen Döllner.
M. Pharr, Blueprint Rendering and Sketchy Drawings, pp. 235--252, Addison-Wesley Professional, 2005. [BibTeX]

Technical Report Harnessing Real-World Depth Edges with Multiflash Imaging
Kar-han Tan, Rogerio Feris, Matthew Turk, J. Kobler, Jingyi Yu, Ramesh Raskar.
MERL (Mitsubishi Electric Research Laboratories, No. TR2005-067, December, 2005. [BibTeX]

Proceedings HUA: an interactive calligraphy and ink-wash painting system
Jibin Yin, Xiangshi Ren, Huaidong Ding.
The Fifth International Conference on Computer and Information Technology (CIT'05), pp. 989 - 995, 21-23 Sept. 2005, 2005. [BibTeX]

In Collection Hybrid Medical Visualizations: Creation and Evaluation
Tobias Isenberg.
Course Notes of the 60th Annual AMI Conference 2005, The Association of Medical Illustrators, Mario Costa Sousa, Non-Photorealistic Rendering (NPR)---Applied Research for the Medical Illustrator, Thousand Oaks, California, USA, July 28--August 1, 2005. [BibTeX]

PhD Thesis Hybrid Sketching: A New Middle Ground Between 2- and 3-D.
John Alex.
Massachusetts Institute of Technology, 2005. [BibTeX]

Proceedings Icon-Based Visualization Using Mosaic Metaphors
Thomas Nocke, Stefan Schlechtweg, Heidrun Schumann.
Ninth International Conference on Information Visualisation (IV'05), pp. 103--109, 2005. [BibTeX]

Article Illustration Motifs for Effective Medical Volume Illustration
Nikolai A. Svakhine, David Ebert, Don Stredney.
IEEE Computer Graphics and Applications, Vol. 25, No. 3, pp. 31--39, May/June, 2005. [BibTeX]

Proceedings Illustrative Display of Hidden Iso-Surface Structures

Author(s): Jan Fischer, Dirk Bartz, Wolfgang Straßer.
Proceedings: Proceedings of IEEE Visualization (VIS'05), pp. 663--670, Minneapolis, October, 2005.
[BibTeX] [DOI] Find this paper on Google

Abstract:
Indirect volume rendering is a widespread method for the display of volume datasets. It is based on the extraction of polygonal isosurfaces from volumetric data, which are then rendered using conventional rasterization methods. Whereas this rendering approach is fast and relatively easy to implement, it cannot easily provide an understandable display of structures occluded by the directly visible iso-surface. Simple approaches like alpha-blending for transparency when drawing the iso-surface often generate a visually complex output, which is difficult to interpret. Moreover, such methods can significantly increase the computational complexity of the rendering process. In this paper, we therefore propose a new approach for the illustrative indirect rendering of volume data in real-time. This algorithm emphasizes the silhouette of objects represented by the iso-surface. Additionally, shading intensities on objects are reproduced with a monochrome hatching technique. Using a specially designed two-pass rendering process, structures behind the front layer of the iso-surface are automatically extracted with a depth peeling method. The shapes of these hidden structures are also displayed as silhouette outlines. As an additional option, the geometry of explicitly specified inner objects can be displayed with constant translucency. Although these inner objects always remain visible, a specific shading and depth attenuation method is used to convey the depth relationships. We describe the implementation of the algorithm, which exploits the programmability of state-of-the-art graphics processing units (GPUs). The algorithm described in this paper does not require any preprocessing of the input data or a manual defitinion of inner structures. Since the presented method works on iso-surfaces, which are stored as polygonal datasets, it can also be applied to other types of polygonal models.


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