Non-Photorealistic Computer Graphics Library

[ home · search · about · links · contact · rss ] [ submit bibtex ] [ BookCite · NPR Books ]

User:

Pass:

Found 117 item(s) authored in "2005".
Pages [12]: Previous Page [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] Next Page

Proceedings Geometric Clustering for Line Drawing Simplification
Pascal Barla, Joëlle Thollot, François X. Sillion.
Siggraph technical sketch: SIGGRAPH'2005, 2005. [BibTeX]

Proceedings Geometric Clustering for Line Drawing Simplification
Pascal Barla, Joëlle Thollot, François X. Sillion.
Proceedings of Eurographics Symposium on Rendering (EGSR'05), pp. 183--192, Konstanz, Germany, June 29 - July 1, 2005. [BibTeX]

In Book GPU Gems II: Programming Techniques for High Performance Graphics and General-Purpose Computation
Marc Nienhaus, Jürgen Döllner.
M. Pharr, Blueprint Rendering and Sketchy Drawings, pp. 235--252, Addison-Wesley Professional, 2005. [BibTeX]

Technical Report Harnessing Real-World Depth Edges with Multiflash Imaging
Kar-han Tan, Rogerio Feris, Matthew Turk, J. Kobler, Jingyi Yu, Ramesh Raskar.
MERL (Mitsubishi Electric Research Laboratories, No. TR2005-067, December, 2005. [BibTeX]

Proceedings HUA: an interactive calligraphy and ink-wash painting system
Jibin Yin, Xiangshi Ren, Huaidong Ding.
The Fifth International Conference on Computer and Information Technology (CIT'05), pp. 989 - 995, 21-23 Sept. 2005, 2005. [BibTeX]

In Collection Hybrid Medical Visualizations: Creation and Evaluation
Tobias Isenberg.
Course Notes of the 60th Annual AMI Conference 2005, The Association of Medical Illustrators, Mario Costa Sousa, Non-Photorealistic Rendering (NPR)---Applied Research for the Medical Illustrator, Thousand Oaks, California, USA, July 28--August 1, 2005. [BibTeX]

PhD Thesis Hybrid Sketching: A New Middle Ground Between 2- and 3-D.

Author(s): John Alex.
PhD Thesis: Massachusetts Institute of Technology, 2005.
[BibTeX] Find this paper on Google

Abstract:
This thesis investigates the geometric representation of ideas during the early stages of design. When a designer’s ideas are still in gestation, the exploration of form is more important than its precise specification. Digital modelers facilitate such exploration, but only for forms built with discrete collections of high-level geometric primitives; we introduce techniques that operate on designers’ medium of choice, 2-D sketches. Designers’ explorations also shift between 2-D and 3-D, yet 3-D form must also be specified with these high-level primitives, requiring an entirely different mindset from 2-D sketching. We introduce a new approach to transform existing 2-D sketches directly into a new kind of sketch-like 3-D model. Finally, we present a novel sketching technique that removes the distinction between 2-D and 3-D altogether. This thesis makes five contributions: point-dragging and curve-drawing techniques for editing sketches; two techniques to help designers bring 2-D sketches to 3-D; and a sketching interface that dissolves the boundaries between 2-D and 3-D representation. The first two contributions of this thesis introduce smooth exploration techniques that work on sketched form composed of strokes, in 2-D or 3-D. First, we present a technique, inspired by classical painting practices, whereby the designer can explore a range of curves with a single stroke. As the user draws near an existing curve, our technique automatically and interactively replaces sections of the old curve with the new one. Second, we present a method to enable smooth exploration of sketched form by point-dragging. The user constructs a high-level “proxy” description that can be used, somewhat like a skeleton, to deform a sketch independent of the internal stroke description. Next, we leverage the proxy deformation capability to help the designer move directly from existing 2-D sketches to 3-D models. Our reconstruction techniques generate a novel kind of 3-D model which maintains the appearance and stroke structure of the original 2-D sketch. One technique transforms a single sketch with help from annotations by the designer; the other combines two sketches. Since these interfaces are user-guided, they can operate on ambiguous sketches, relying on the designer to choose an interpretation. Finally, we present an interface to build an even sparser, more suggestive, type of 3-D model, either from existing sketches or from scratch. “Camera planes” provide a complex 3-D scaffolding on which to hang sketches, which can still be drawn as rapidly and freely as before. A sparse set of 2-D sketches placed on planes provides a novel visualization of 3-D form, with enough information present to suggest 3-D shape, but enough missing that the designer can ‘read into’ the form, seeing multiple possibilities. This unspecified information - this empty space - can spur the designer on to new ideas.

Proceedings Icon-Based Visualization Using Mosaic Metaphors
Thomas Nocke, Stefan Schlechtweg, Heidrun Schumann.
Ninth International Conference on Information Visualisation (IV'05), pp. 103--109, 2005. [BibTeX]

Article Illustration Motifs for Effective Medical Volume Illustration
Nikolai A. Svakhine, David Ebert, Don Stredney.
IEEE Computer Graphics and Applications, Vol. 25, No. 3, pp. 31--39, May/June, 2005. [BibTeX]

Proceedings Illustrative Display of Hidden Iso-Surface Structures
Jan Fischer, Dirk Bartz, Wolfgang Straßer.
Proceedings of IEEE Visualization (VIS'05), pp. 663--670, Minneapolis, October, 2005. [BibTeX]

Visitors: 191063