Non-Photorealistic Computer Graphics Library

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Found 92 item(s) authored in "2002".
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Proceedings Hardware-Accelerated Parallel Non-Photorealistic Volume Rendering
Erik Lum, Kwan-Liu Ma.
2nd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'02), Annecy, France, June 3-5, 2002. [BibTeX]

Proceedings Hatching by Example: a Statistical Approach
Pierre-Marc Jodoin, Emric Epstein, Martin Granger-Piche, Victor Ostromoukhov.
2nd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'02), Annecy, France, June 3-5, 2002. [BibTeX]

Proceedings HijackGL: Reconstructing from Streams for Stylized Rendering
Alex Mohr, Michael Gleicher.
2nd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'02), Annecy, France, June 3-5, 2002. [BibTeX]

Master Thesis Implementing Non-photorealistic Rendering Enhancements with Real-Time Performance
Holger Winnemöller.
Computer Science Department, Rhodes University, February, 2002. [BibTeX]

Proceedings Impressionist Rendering, a High Resolution Approach
Dominique Sobczyk, Vincent Boyer, Jean-Jaques Bourdin.
International Workshop on 3D Digitization (3DD'02), 2002. [BibTeX]

Proceedings Interactive Hairstyle Modeling Using a Sketching Interface
Xiaoyang Mao, Kouichi Kashio, Hiroyuki Kato, Atsumi Imamiya.
International Conference on Computational Science (ICCS'02), PartII, pp. 131--140, April, 2002. [BibTeX]

Proceedings Jigsaw Image Mosaics
Junhwan Kim, Fabio Pellacini.
ACM SIGGRAPH 2002 Conference Proceedings, 2002. [BibTeX]

Proceedings Lumo : Illumination for Cel Animation
Scott F. Johnston.
2nd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'02), pp. 45--52, Annecy, France, 2002. [BibTeX]

Article Modeling Surperspective Projection of Landscapes for Geographical Guide-Map Generation

Author(s): Shigeo Takahashi, Naoya Ohta, Hiroko Nakamura, Yuriko Takeshima, Issei Fujishiro.
Article: Computer Graphics Forum (EG'02), Vol. 21, No. 3, pp. 259--268, 2002.
[BibTeX] Find this paper on Google

Abstract:
It is still challenging to generate hand-drawn pictures because they differ from ordinary photographs in that they are often drawn as seen from multiple viewpoints. This paper presents a new approach for modeling such surperspective projection based on shape deformation techniques. Specifically, surperspective landscape images for guide-maps are generated from 3D geographical elevation data. Our method first partitions a target geographical surface into feature areas to provide designers with landmarks suitable for editing. The system takes as input 2D visual effects, which are converted to 3D geometric constraints for geographical surface deformation. Using ordinary perspective projection, the deformed shape is then transformed into a target guide-map image where each landmark enjoys its own vista points. An algorithm for calculating such 2D visual effects semi-automatically from the geographical shape features is also considered.


Article Motion Capture Assisted Animation: Texturing and Synthesis
Katherine Pullen, Christoph Bregler.
ACM Transactions on Graphics (Proc. of SIGGRAPH 02), Vol. 21, No. 3, pp. 501--508, 2002. [BibTeX]

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