Non-Photorealistic Computer Graphics Library

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Found 74 item(s) authored in "2001".
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Proceedings Image Analogies
Aaron Hertzmann, Charles Jacobs, Nuria Oliver, Brian Curless, David H. Salesin.
SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniques, pp. 327--340, New York, NY, USA, ACM, 2001. [BibTeX]

Proceedings Image-Based Motion Blur for Stop Motion Animation
Gabriel J. Brostow, Irfan Essa.
SIGGRAPH 2001, pp. 561--566, 2001. [BibTeX]

Proceedings Modeling Subdivision Control Meshes for Creating Cartoon Faces
Sajan Skaria, Ergun Akleman, Frederic I. Parke.
Proceedings of the International Conference on Shape Modeling and Applications (SMI'01), pp. 216--225, Genova, Italy, May, 2001. [BibTeX]

Proceedings Non-Invasive, Interactive, Stylized Rendering
Alex Mohr, Michael Gleicher.
2001 ACM Symposium on Interactive 3D Graphics, 2001. [BibTeX]

Book Non-Photorealistic Rendering
Amy A. Gooch, Bruce Gooch.
AK Peters, Ltd., July 1, 2001. [BibTeX]

Proceedings Non-Photorealistic Rendering using Watercolor Inspired Textures and Illumination
Erik Lum, Kwan-Liu Ma.
9th Pacific Conference on Computer Graphics and Applications (PG'01), October 16-18, 2001. [BibTeX]

Proceedings Optimization of Paintbrush Rendering of Images by Dynamic MCMC Methods
Tamás Szirányi, Zoltán Tóth.
Proceedings of the Third International Workshop on Energy Minimization Methods in Computer Vision and Pattern Recognition (EMMCVPR'01), Vol. 2134, Lecture Notes in Computer Science, pp. 201--215, London, UK, 2001. [BibTeX]

Proceedings Paint By Relaxation
Aaron Hertzmann.
Computer Graphics International (CGI'01), 2001. [BibTeX]

Technical Report Paint by Relaxation
Aaron Hertzmann.
NYU CS, No. 2000-801, 2001. [BibTeX]

Misc Painterly Objects

Author(s): E. Scott Larsene.
Misc: 2001.
[BibTeX] Find this paper on Google

Abstract:
We present an animatable Painterly Object. We use a volume of occupancy probabilities to determine where and how paint is applied. This probability density function approach to modeling gives the artist control over (and the option of) a painterly style. Probabilities in the volume are initialized by the modeler and are changed as paint is applied. Applied paint is stored within the volume so paint that has been applied remains (in 3D) when neighboring strokes are made and when the scene is re-rendered (e.g. animation, etc.). The desired painterly effects can be achieved either natively in 3D or they can be applied in 2D and stored in 3D. Automated 3D application of 3D paint to a 3D object is a significant result of this work. The result is a 3D object that appears painterly and allows pleasing animation and scene changes along with hybridization of painterly and non-painterly objects into a single scene without compositing techniques.

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