Non-Photorealistic Computer Graphics Library

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Found 74 item(s) authored in "2001".
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Proceedings Image Analogies
Aaron Hertzmann, Charles Jacobs, Nuria Oliver, Brian Curless, David H. Salesin.
SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniques, pp. 327--340, New York, NY, USA, ACM, 2001. [BibTeX]

Proceedings Image-Based Motion Blur for Stop Motion Animation
Gabriel J. Brostow, Irfan Essa.
SIGGRAPH 2001, pp. 561--566, 2001. [BibTeX]

Proceedings Modeling Subdivision Control Meshes for Creating Cartoon Faces
Sajan Skaria, Ergun Akleman, Frederic I. Parke.
Proceedings of the International Conference on Shape Modeling and Applications (SMI'01), pp. 216--225, Genova, Italy, May, 2001. [BibTeX]

Proceedings Non-Invasive, Interactive, Stylized Rendering
Alex Mohr, Michael Gleicher.
2001 ACM Symposium on Interactive 3D Graphics, 2001. [BibTeX]

Book Non-Photorealistic Rendering
Amy A. Gooch, Bruce Gooch.
AK Peters, Ltd., July 1, 2001. [BibTeX]

Proceedings Non-Photorealistic Rendering using Watercolor Inspired Textures and Illumination
Erik Lum, Kwan-Liu Ma.
9th Pacific Conference on Computer Graphics and Applications (PG'01), October 16-18, 2001. [BibTeX]

Proceedings Optimization of Paintbrush Rendering of Images by Dynamic MCMC Methods
Tamás Szirányi, Zoltán Tóth.
Proceedings of the Third International Workshop on Energy Minimization Methods in Computer Vision and Pattern Recognition (EMMCVPR'01), Vol. 2134, Lecture Notes in Computer Science, pp. 201--215, London, UK, 2001. [BibTeX]

Proceedings Paint By Relaxation
Aaron Hertzmann.
Computer Graphics International (CGI'01), 2001. [BibTeX]

Technical Report Paint by Relaxation

Author(s): Aaron Hertzmann.
Technical Report: NYU CS, No. 2000-801, 2001.
[BibTeX] Find this paper on Google

Abstract:
We use relaxation to produce painted imagery from images and video. An energy function is first specified; a painting is then generated by performing a search for a painting with minimal energy. The appeal of this strategy is that, ideally, we need only specify what we want, not how to directly compute it. Because the energy function is very difficult to optimize, we use a relaxation algorithm combined with various search heuristics. This formulation allows us to specify painting style by varying the relative weights of energy terms. The basic energy function yields an economical painting that effectively conveys an image with few strokes. This economical style produces moderate temporal coherence when processing video, without losing the essential 2D quality of the painting. The system allows as fine user control as desired: the user may interactively change the painting style, specify variations of style over an image, and/or add specific strokes to the painting. Procedural stroke textures may be used to enhance visual appeal.

Misc Painterly Objects
E. Scott Larsene.
2001. [BibTeX]

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